Level 2 19-year-old human male
Zednik Iron-Heart is physically fit, as survival in the tribal life of the Oldok would demand, but in comparison to the more athletic members of the tribe, his brawn is nothing spectacular. The deficit is particularly notable when it comes to challenges of speed and reflex.
There is more to a man than speed and might, however, and Zednik proves that point like no other. He is an overachiever among overachievers. The tragedies, scorns, and rigors of life consistently fail to beat the young man down, instead merely strengthening his determination to survive... to prosper. Despite his near-compulsory quest for self-improvement, he is not arrogant or showy. In fact, the young man earned the surname 'Iron-Heart' for his stubborn tendency to stand up for and to look after others, especially the children of the tribe, without regard for his own needs.
An only child of an ailing mother and long-dead father, Zednik has learned to be self-sufficient... physically at least. His unending pattern of putting others ahead of himself, however, has left a deep emotional void. Of course, Zednik wouldn't quickly admit such to himself, much less tell others about it.
Steadfast(if clumsy) warrior. Care-taker. Jester. Smiling guardian. Zednik is all these things, and more, to the Oldok. Perhaps one day this illusory bubble of self-confidence and unending strength will burst... but not today.
Zednik's constant companion is Kehrra, his Piplup. The pair share an interesting history together...
When Iron-Heart was merely eight-years old, he joined a hunt... joined in that he snuck along despite the dangers to himself and the prohibition of his elders. He pushed himself in a vain attempt to keep up with hunters twice his age, sustaining more damage from the branches and thorns of the local flora than he could hope to inflict upon any game he discovered.
The true hunters eventually encircled an angry Graveler that had, until that moment, been enjoying smashing and eating the eggs from a seemingly abandoned nest. The hunters had no interest in the Graveler itself since the tough, sinewy tissues of such a creature weren't worth the arduous effort required to butcher it(not to mention the difficulty involved in killing the beast in the first place). Rather, the hunters wished to frighten the pokemon away in order claim the yet unconsumed eggs for the village.
In time, the Graveler gave up on its lunch and fled with minimal injuries. The hassle of fending off the shifty, swift-moving hunters was simply too much effort in the eyes of the stony brute. The hunters claimed what eggs remained intact, left the rest to rot in the unforgiving forrest, and moved on.
Zednik, however, decided to investigate the remains. He was truly shocked to discover a dead pokemon inside a cracked egg, its feathers matted and sticky and its eyes shut tight. Moved with pity, the young man gingerly removed the premature avian in order to clean it up and, in the traditions of his people, grant the creature an honorable burial. As he carried the body back toward a river he passed earlier, sorrow gave way to anger as he cursed the heartless hunters for leaving the creature for dead.
Time passed and the blazing sun began to dip below the western horizon, dimming Zednik's view of the completed grave. He sang a ritual song of mourning before beginning his trip home to face his inevitable punishment.
Little did the large-hearted young man know, but he had been being watched by a grief-stricken young Prinplup that had just lost her first nest to a ravenous Graveler. The tragedy was burned forever into her memory, as was a certain boy's kind treatment of her fallen child.
Years later, when the mother had grown much wiser and more capable, she finally succeeded in hatching several young despite the predator-rich environment. Through some sort of memory transfer from mother to young, one child in particular, a rather inquisitive little girl, was born with memory of Zednik's kind burial of her older sibling.
When the Piplup was old enough, she left her mother's side to follow the hunters. A now older, and more capable Zednik among them. One young man moved to hurl a spear at the bite-sized bird, but Zednik grabbed the weapon and demanded the pokemon be spared, arguing such a creature was more valuable being domesticated, and claiming her as his own. Little did Zednik know that he was fulfilling the very wish the small pokemon had set out to fulfull.
Thus a friendship was born with a mystical depth few experience, a large-hearted boy's selfless act moving a yet unborn soul to be drawn to him years later to form a friendship with legendary potential.
Current Class: Pokemon Trainer
Lv3 +1 CHA; Gain 'I can take a hit' feature
Lv4 +1 CHA; (20 total); Gain 'I Believe In You!' feature.
Lv5 +1 STR; 'Gain Workout' (10 STR total)
Lv6 +1 STR; 'Gain Workout' x2 (12 STR total)
Lv7 +1 STR; Take Ace Trainer class (Then 14 STR, 15 CON, 8 WIS)
Lv8 +1 CON; Take Enduring Soul class (17 CON)
Lv9 +1 CON; Gain 'I Can Take A Hit +' feature.
Lv10 +1 CON; Gain 'Padding' feature.
Lv11 +1 CON; Gain 'Padding +' feature. (Now 20 CON, 20 damage resistance, and 124 HP
Level 2
HP: 64/64
STAT BASE BONUS TOTAL MOD
STR 8 8 -2
DEX 6 6 -4
CON 14 14 +2
INT 12 12 +1
WIS 10 10 +0
CHA 14 +2 from leveling up; +2 from 'What A Guy' feature x2
+4 18 +4
TRAINER FEATURES
Weapon of Choice: Spear (Campaign Bonus: Trainer Feature)
Static
Effect: Choose a specific weapon type such as ‘longsword’, ‘unarmed’, or ‘slingshot’. This becomes your
“Weapon of Choice”. You may take Weapon of Choice multiple times, each time choosing a new weapon.
- When using your Weapon of Choice, your AC check for Arms Features is AC4, and you deal [Damage Base 2] damage.
- If you are level 10 or higher, you deal [Damage Base 4] damage instead.
- If you are level 15 or higher, you deal [Damage Base 6] damage instead.
Weapon of Choice: Spear
Static
Effect: You must donate 70 to a Pokecenter per town visited. If you don’t have 70 when you enter a
town you have never visited, you lose this Feature and cannot get it back. Your Charisma stat gains 1
point. You may take the What a Guy Feature multiple times. If you take this Feature multiple times, you
still only need to donate 70 at a time.
What a Guy! x2
INVENTORY
Plain Spear (Close Range, 1 - 5 meters).
Kehrra
Level 9 female Piplup
Hit Points: 30/30
Ability: When an opposite gendered foe attacks the Pokemon with Cute Charm, they become Infatuated after damaged is dealt.
Cute Charm High Ability: Whenever the user has a Combat Stage lowered, by something other than its own Moves or Abilities, the user’s Attack is raised 2 Combat Stages for each Combat Stage it was lowered.
Defiant
Nature: Patient
Height: 1’ 4” / 0.4m (Small)
Weight: 11.5 lbs. / 5.2kg (1)
Egg Group: Water 1/Field
Diet: Herbivore
Overland 4, Surface 6, Underwater 3, Jump 1,
Power 1, Intelligence 2, Fountain
STAB: +2
Type: Normal Frequency: At-Will - 2
Range: Melee Damage: 1d12+6
Effect: 1 Target
Pound
Type: Normal
Frequency: At-Will - 2
Range: 5, No Target, Burst
Effect: Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.
Growl
Type: Water
Damage: 1d6+3
Frequency - Accuracy: At-Will - 2
Type - Range: Special Attack - Ranged (8), 1 Target
Effect: Bubble lowers the target’s Speed on 16-20 during Accuracy Check.
Bubble
Stat Base Lvl Bonus Total
Hit Points 5 +2 7
Attack 5 +1 6
Defense 5 +0 5
Special Attack 6 +3 9
Special Defense 6 +2 8
Speed 4 +0 4
Planning eventual Enduring Soul
Charmander
Onix
Larvitar
Meditite
Staryu or Corsola
Joltik
Beautifly
Made the list long so you can pick and choose. The only one I'm really hankering for is charmander. He and I go waaaay back. The rest I listed were in an attempt to diversify my team and pick species that fit the setting.