Mutating Elemental Parasites... CHYEAH
So, I'm currently creating my own Homebrew World/Campaign. I just got this idea for some fluff/mechanics thatd be pretty cool.
A group of evil Wizards/Sorcerors (Havent worked out a name yet) have created a parasite that, when attatched to a host, begins to mutate their bodies and create new creatures (based off the original)
A huge part of my campaign is the understand and manipulation of the three primal elements Jhar (Life, Growth, Nature) Rauke (Fire, Destruction, Passion) and Rya (Ice, Corrosion, Intelligence). As well as some other less prominent elemental deities.
The idea works around the manipulation of magic crystals linked to each element/deity that when infused with magic produce effects. The evil wizards (Main villains of my campaign) have found a way to genetically engineer a parasite with the crystals, attaching these parasites to creatures causes their physiology to change and mutate according to the type of parasite and the element(s) associated with it.
This idea started out from an encounter in an arena surrounded by goblins. Early in my campaign the heroes have to go rescue the mayors daughter (these first encounters/plots have really nothing to do with the overall plot besides introducing the heroes to the main conflict/protagonists/antagonists through happenstance), when they track her down they are captured and taken prisoner. During their imprisonment they are forced to fight in the arena, as one of (if not the) last encounter in the arena was going to be a giant Warbear, But i thought to myself "i can make this so much more interesting" So instead of it just being a regular bear, Why not make it a poison bear?
So the idea for my Poison Breathing Venom-Bear was born. But i had to think, Why is it all poisony and stuff?
So i came up with this.
Will post more stuff/ideas/tables soon.
Any ideas/feedback?
A group of evil Wizards/Sorcerors (Havent worked out a name yet) have created a parasite that, when attatched to a host, begins to mutate their bodies and create new creatures (based off the original)
A huge part of my campaign is the understand and manipulation of the three primal elements Jhar (Life, Growth, Nature) Rauke (Fire, Destruction, Passion) and Rya (Ice, Corrosion, Intelligence). As well as some other less prominent elemental deities.
The idea works around the manipulation of magic crystals linked to each element/deity that when infused with magic produce effects. The evil wizards (Main villains of my campaign) have found a way to genetically engineer a parasite with the crystals, attaching these parasites to creatures causes their physiology to change and mutate according to the type of parasite and the element(s) associated with it.
This idea started out from an encounter in an arena surrounded by goblins. Early in my campaign the heroes have to go rescue the mayors daughter (these first encounters/plots have really nothing to do with the overall plot besides introducing the heroes to the main conflict/protagonists/antagonists through happenstance), when they track her down they are captured and taken prisoner. During their imprisonment they are forced to fight in the arena, as one of (if not the) last encounter in the arena was going to be a giant Warbear, But i thought to myself "i can make this so much more interesting" So instead of it just being a regular bear, Why not make it a poison bear?
So the idea for my Poison Breathing Venom-Bear was born. But i had to think, Why is it all poisony and stuff?
So i came up with this.
Will post more stuff/ideas/tables soon.
Any ideas/feedback?




