I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
As the title implies, I am looking for 1-2 members to fill in vacant positions in the Rogue Trader game, Ascension.
Why I am Recruiting:
Our current roster is comprised of 3 of my real life friends. There was a fourth member but due to some unfortunate circumstances and events he took his own life. We feel that it would be best to finish out this game and honor his memory by doing something that he loved. His character has already been accounted for and will be departing for the conflict with Chaos at the Eye of Terror where he meets a tragic, but heroic, end bringing the fight to the enemies of mankind.
Where the Game Starts for You:
Currently, the game is suspended. It will resume after our friend's funeral and we will conclude the prologue. At that point in time the game fast forwards about 3 years and picks up with our intrepid adventurers at the location classified as "Port Wanderer." This brief skip is a perfect time to introduce new characters.
As a closing, thank you all for taking the time to read this. I look forward to reading some applications and if any of you are hesitant about submitting one feel free to peruse the forum and look at the story so far. It can be located under "Prolgue: Fiery Origins" in the sub-category "The Ship's Log".
If any of you have any questions or just want to chat you can do so in this thread. I will monitor it and respond daily.
A Rogue Trader Adventure
In the dark space at the edge of the Imperium countless fortunes await. If you have the will and the audacity to persist in times and places where dark things lurk, the life of a Rogue Trader is for you. Ascension is designed to be an epic Rogue Trader adventure that sees its cast of PC's raised from lowly voidfarers to lords of the stars. In game mechanics, this translates to a journey from level 1 all the way to the very top.
The game is designed in a unique way in that there is a prologue that explains how the Rogue Trader dynasty the PC's are in comes to be, and sets the players off to do what they will. I intend to look very closely at the Rogue Trader's inclinations and desires to craft the remainder of my story. There are a few main plot points but beyond that it is up to the Rogue Trader how to procceed.
Also of note is the fact that the prologue is crafted to introduce both the concepts and in game mechanics that make Rogue Trader so fun. In short, this game is for advanced and new players.
I have trouble with the posting every 24 hours, could squeeze a post possibly to fill that cuota, but they wouldn't be as good. And cell phone, could provide it, but no real reason as I live in another country and I don't think it would be very logical.
For me it would be giving out cell number and missing a day or two due to spending time with family. I'm very interested in your game and like your style but I have three games I'm trying to balance and I don't know if I could give a substantial go of the application process.
Hmmm... I was interested, but a more dungeon-y rogue trader game where the ship is taken away from you just feels like... I dunno. It is kinda missing the point; the other two WH40K RPG's seem to be more that feel. How likely is it that the group will get a ship / crew / some player will be the Rogue Trader, for this game?
If a character joins that is capable of preventing the ship from exploding, would that be helpful??