Status RETIRED, VENTURE CAPTAIN OF THE WILD LODGE Game Information
Current Game: RETIRED Faction: Andoran Profession: Hunter
Female NG Agathion-Blooded Aasimar Druid (Wolf Shaman),
10/Evil, 15 C/A/E, 5 N,
Base Attack Bonus
Evil Outsider Bane (+2 enh, +2d6) +3 Vital Strike Slam
+18 (4d6+10, x2)
+18/+18 (2d6+10, )
No penalty on climb or jump +1 Wild Stoneplate
No penalties +1 Wild Darkwood Shield
(+10 Armor, +3 Shield, +2 Dex, -1 Size, +1 Natural, +6 Deflect, +1 Misc)
Str 24, Dex 14, Con 20, Int 12, Wis 22, Cha 9
Survival +26, Knowledge (Nature) +11, Sense Motive +20, Perception +27, Profession (Hunter) +8, Climb +11, Handle Animal +7, Heal +8, Ride +10, Swim +11, Knowledge (Planes) +19, Knowledge (Geography) +7 Skills Breakdown
Endure Elements, Ant Haul, Entangle x2, Faerie Fire, Jump, Obscuring Mist, Lesser Restoration x2, Spider Climb, Summon Swarm x3, Wood Shape, Stone Shape, Remove Disease x2, Shillelagh, Touch Of The Sea, Barkskin, Animal Messenger, Carry Companion, Liberating Command x3
Potion Of Cure Moderate Wounds x2
Potion Of Shield Of Faith (+2) x3 Consumables
Mending 1st Level:
Frostbite 2nd Level:
Stone Call Spells Prepared
Male N Wolf (Magical Beast) Animal Companion,
DR10/Evil, SR 13, R15 Co/Ele/Ac,
Base Attack Bonus
+1 Bite with Trip, Vital Strike
+14, +16 (4d6+12, x3)
Smite Evil 1/day
+1 Chain Shirt Barding
(+5 Armor, +4 Dex, -1 Size, +10 Deflect)
Str 26, Dex 18, Con 22, Int 3, Wis 10, Cha 6
Perception +9 (Scent, Low-Light, Darkvision) Skills Breakdown
The Venture Captain Leena Alcine commonly known as "Beta", was born and raised in the Verduran Forest, near her recently established "Wild Lodge". While specifics of her childhood are scarce, Beta has revealed that since retiring from active service, a number of divinations and more mundane investigations yielded information she had not been able to recall. Her parents, Sonel and Berin, were hunters and trappers of the forest, ranging as far in from Andoran lands as the Sellen River. Her parents were apparently unaware of Beta's celestial heritage, owing to an agathion generations removed. As a 'throwback' to her long-ago ancestor, signs of her mixed blood were few until adolesence, at which point they bloomed. Orphaned by her parents at the age of five by a group of bandits, Beta was left in the wild with little ability to fend for herself. (The Venture Captain has declined to share information regarding the bandits or her ancestry, beyond that 'they would trouble us no more'). For several days she stayed near the Sellen, hiding from predators and surviving off berries and a few fish- however, her fortunes would change when she met the wolf she named Alpha when she grew older.
Divorced from a pack, Alpha had been the runt wolf of his pack, left behind for his weakness. When they met, it was not with the fear she had displayed towards the other predators, but awe. Alpha stood calmly as the child approached him, and when they touched her agathion heritage began to arise in part. For the sake of brevity, I will skip forwards to her teenage years: suffice to say, the two learned with each other and became excellent hunters and they would prove as Pathfinders.
Aware of the humans not far from the edges of the Verduran Forest, primarily loggers, but not having crossed the Sellen to Taldan lands, Beta remained near the site of the modern-day Wild Lodge for the next decade. However, a group of fortune seekers delved further east, hoping to find rich mines, exotic animals, or other sources of wealth, by her account. Finding her one day, the group attempted to talk to Beta and find why the wild girl dressed in skins was in the depths of the forest. However, having spent the last decade with only an oddly ageless wolf at her side and having been too young to have an extensive vocabulary, they found it difficult to communicate. Regardless, the group made clear it's concern for the young woman and attempted to teach her the Common tongue. While she learned quickly, she had no interest in leaving her forest home when they left- but she now knew of them, and them of her.
In a strange twist of fate, the young Eagle Knight-to-be Colson Maldris found out about her from these men, and took an interest in the young woman. Coming to meet her himself, he found the strange story about the wild woman with furred hands, wolf ears, and clawed feet to be true. Knowing her as agathion-blooded, the two spoke together, and when he asked her for her name, young Leena did not remember hers- instead, she chose to call herself Beta, and her companion Alpha, after learning the terms from him. Feeling an inexplicable yearning to leave the forest behind and see the wondrous world he spoke of, Beta agreed to accompany him to civilized Andoran lands.
For the next two years, Beta served as a hunter and guide in the forest and the lands nearby, learning quickly and soon being unrecognizable as the orphaned youth she had been. When Colson Maldris began representing the Eagle Knights and Andoran faction within the Society, Beta joined with him to see more of the world, though her first missions took place locally, or within western Taldor.
Rapdily accruing success after success in every mission the Society sent her way, Beta made several friends within the Society, notably the human archer Akash and the halfling oracle Ariadne. Noteworthy miissions include exploring Thornkeep, the dwarven sky citadels Koldukar and Janderhoff, aiding in the defense of Nerosyan upon the arrival of the demonic hordes, missions to the Hao-Jin Tapestry to negotiate alliances with both Lizardfolk and Ratfolk, and her secretive final missions for the Decemvirate.
Afterwards, she retired from active duty, instead choosing to become Venture Captain of her own Lodge in Andoran. (See "The Wild Lodge" in Chronicle #89.)
Founded by Venture Captain Leena Alcine (Beta) and co-Captained by Raido (Alpha), the Wild Lodge stands in the eastern end of Andoran. Established just off the Sellen River and a short distance from Wispil, Beta established her solitary lodge both where she grew up, as well as near many of the sites of her earliest Pathfinder journies. Funded by her personal discovery of an ancient dragon's hoard she and others defeated, the Wild Lodge has little direct connection to the Pathfinder Society or it's many factional and regional groups. Established as a home base, training ground, and watchtower within the vast forest, Beta has made certain that it's construction and maintenance is kept debt-free. However, despite her intentions of leaving it untarnished by factional disputes, it is open to everyone freely- including non-Pathfinders. While few journey there this early after it's establishment, both the former Eagle Knight Major Colson Maldris or his agents and more surprisingly the ample fey presence within the Verduran forest come to the Lodge frequently. Rumor has it that one of Beta's earliest adventures was to free the forest near Wispil from a plague, earning the debt and friendship of the fey nearby. Whether or not the story is true (and evidence suggests it is), the fey are welcome in the Wild Lodge.
The Lodge itself is a sprawling affair built in and around trees, similar to some elven settlements. While it's rather chaotic layout can confuse new Pathfinders, some of those more experienced commend it for being natural and unique. For those used to working out of secretive Lodges built behind fish shops and the like, a public but secluded Lodge is welcome. Both Beta and Alpha regurarly teach Pathfinders and those training for their Confirmations in wilderness survival, natural lore, and the extraplanar threats they often face. Unlike the Venture Captains who hoard their magics, Beta uses hers both for transportation on time-sensitive missions, and to train her students. Secretive, hidden groves show up off and on, providing a beautiful rest place for those with the skill to find them. Occasionally a contest will be held to find such groves, or the lupine venture captains themselves.
While Beta's blunt refusal of aid, whether altruistc or not, or of factional presence has stepped on many toes, her own patron, Colson Maldris, understands her desire to keep the Lodge seperate. Feeling that underhanded and secretive missions have pulled the Pathfinder Society away from successes and safety on multiple occasions, it seems Beta will not change her stance. Certainly the Lodge has become a haven for those of similar minds or more extraordinary skillsets or heritage. As Beta remains in wolf form nigh-constantly and Alpha has been awakened into high intelligence, it is certainly represented uniquely.