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DnD3.5e: custom magic item cost

   
custom magic item cost

I was wondering how much would a crowbar with an activated

Knock

Transmutation
Level:
Sorcerer/Wizard 2
Components:
V
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Target:
One door, box, or chest with an area of up to 10 sq. ft./level
Duration:
Instantaneous; see text
Saving Throw:
None
Spell Resistance:
No

The knock spell opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each spell can undo as many as two means of preventing egress.

knock ability cost? I thought it might be similar to the

Chime of Opening: A chime of opening is a hollow mithral tube about 1 foot long. When struck, it sends forth magical vibrations that cause locks, lids, doors, valves, and portals to open. The device functions against normal bars, shackles, chains, bolts, and so on. A chime of opening also automatically dispels a hold portal spell or even an arcane lock cast by a wizard of lower than 15th level.

The chime must be pointed at the item or gate to be loosed or opened (which must be visible and known to the user). The chime is then struck, a clear tone rings forth, and in 1 round the target lock is unlocked, the shackle is loosed, the secret door is opened, or the lid of the chest is lifted. Each sounding only opens one form of locking, so if a chest is chained, padlocked, locked, and arcane locked, it takes four uses of a chime of opening to get it open. A silence spell negates the power of the device. A brand-new chime can be used a total of ten times before it cracks and becomes useless.

Moderate transmutation; CL 11th; Craft Wondrous Item, knock; Price 3,000 gp; Weight 1 lb.

chime of opening without the sound aspect, but I'm not sure...

forgot to put in a system tag; it's 3.5 d&d, though I don't mind pathfinder ideas as well

How many charges/uses do you want it to have.

3000 would be decent for the 10 that the chime has. IF you want it permanent you'd have to add Permanency which would make it 10000+ gp

According to the SRD... Knock being a lvl 2 spell... Spell Level (2)... Caster Level (3, or the minimum level a caster would have to be to make it)= 6 ... multiplied by 2k. Your crowbar would officially have a cost of 12,000- *if* it was use-at-will and functions as if cast by a lvl 3 wizard. Limiting the number of times per day would make it considerably cheaper. Increasing the caster level (and thus odds of success) would raise the cost.





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