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Suicide Squad: Busted Flush

 
 
Old Aug 18 '12, 5:09am
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Suicide Squad: Busted Flush

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Suicide Squad
Busted Flush


Calling Card"Mrs Waller." The dry crackle of the generals voice echoed form the speaker. She hadn't been expecting the call, not this late anyways. "An incident has occurred, in Arizona."

Clenching the sides of her oaken desk, Amanda Waller's eyes narrowed as the words echoed out through the room. She had been expecting them to talk of formalities, perhaps a new shipment of meta human prisoners. "What kind of incident?" Her voice was deep, husky even, and didn't betray her nerves.

"It seems that Kobra has taken over a Cadmus research lab. It's unclear how exactly they learned of the lab itself, but the attack was two fold. Exterior and interior, brutal and efficient." The General's voice was flat and even, a dry crackling sound that seemed to be a mixture of crunching gravel and sandpaper.

"Well, that is regrettable, but what does that have to do with me?" Feeling a lump form in her throat, Mrs Waller knew what the General wanted. But it wouldn't serve her here to come out and be blunt. Not yet. Despite months of planning ... it wasn't quite ready. Not yet.

A silence filled the room, as the General paused.

"Don't play dumb. Get them suited and ready. The League can't know of the labs existence, and the Black Hawks aren't equipped for this. Task Force X is being called into duty. I want them in Arizona in eight hours. You understand?" A slight rise of irritation creeped into the man's voice. It was much more serious then she had originally though.

"Yes sir. I will have them deployed within the hour." Reaching forward, her hand gently touched the disconnect button, pausing over the red glare.

"Sir? What is in the facility? What is so important?"

The words hung heavy in the air, as the General seemed to ponder the question.

"Mrs Waller, you know better then to ask."

An audible click followed, once again plunging the room into silence.

Moving her hands towards the keyboard at her desk, Amanda brought up the list of inmates. She had a short list made months ago, when the project first came under consideration. Never really expecting it to take off, at least not this quickly, she had tough decisions to make.

It was time to form the Suicide Squad.


Who Am I?Hello! I am Fell, and this is Suicide Squad: Busted Flush. Set in the newly rebooted DC Universe, Suicide Squad follows a group of six inmates of Belle Reve prison in Louisiana. Called forth into service, the inmates are offered a simple contract by the government. Serve for a period of time under the orders of Amanda Waller, and your sentence is drastically reduced.

Only, fail, and the government will disavow any knowledge of their involvement, often terminating the operatives in the process. Only the most desperate, badass, and ruthless S.O.B's can call themselves members of the Task Force X, more commonly known as The Suicide Squad.



The GameYou are Villains. Mostly. Maybe you are in prison under false accusations or are a vigilante who went one step too far. Or maybe you are just a stone cold killer who deserves to be there. Either way, you are serving at least one life sentence, if not more, in the most secure prison in the world, built to house the world most dangerous Meta Humans. For many, this is your last chance at Freedom and whatever dream of redemption, revenge, or glory still remain.

What is the tone of the game? Well, high octane action, espionage, murder, mayhem and all around villainy of course! The true tale of Anti Heroes. Similar to the Suicide Squad Comics, and the Secret Six, this game is going to almost always focus on those on the other side of the Heroes of the DC universe. What makes villains tick? Who are they beyond the masks and crime? Is there honor among thieves?

Should you still be with me, you must be asking yourself, "Now, what about the crunch?" Well, how good of you to ask!

The PL is 10. Now, characters don't have to be direct copies from the DC Universe. I am not looking for direct copies. If you want to play Deadshot, play a new on, a version created by you. Or make a new hero. I am fine with people assuming the title, power set, and even family ties with established heroes and villains. Just not the established characters themselves.

Now, about the Universe. This iteration of the DC Universe will not be in any of the Canon universes. In a world identical to the newly established "New 52" world, the game will launch. There will have never been a previous Suicide Squad. Beyond that, there are a few minor changes to the lore, but most everything else remains the same.

I can also say, that there will likely be a few powers that I may outright ban. If I feel like anything is broken or being abused, I will whip out the hammer and bring it thundering down!


ApplicationsPlease post all applications in the game forum, under the category labeled "Belle Reve Penitentiary", following the format listed in the Rap Sheet sample post. Post a unique thread for each application, with your name and alias.

Feel free to ask any questions!

Can our characters have had previous contact/battles with superheroes and supervillains?

How about a cat burgler with some mutations that help him who is a real professional? He is willing to kill but prefers not to. He likes to plan and scheme and is highly intelligent. He was convicted of murdering a kid but it was an accident. He didn't mean to kill a KID and feels guilty about it. The jury didn't believe him and sentenced him to life. The mutations would include teleportation, telepathy, protection and shrinking. He uses nunchuks to attack.

Oooooooh!

Hammie has wanted to play a Suicide Squad game for so long!!

You just might get an app from me. I'm trying to figure out what I want...hmmm....

Quote:
Originally Posted by livingwill View Post
How about a cat burgler with some mutations that help him who is a real professional? He is willing to kill but prefers not to. He likes to plan and scheme and is highly intelligent. He was convicted of murdering a kid but it was an accident. He didn't mean to kill a KID and feels guilty about it. The jury didn't believe him and sentenced him to life. The mutations would include teleportation, telepathy, protection and shrinking. He uses nunchuks to attack.
Well, would need to read more.

The powers you mention are pretty diverse, so I would be interested to where they exactly come from.

Quote:
Can our characters have had previous contact/battles with superheroes and supervillains?
Yes. This is encouraged.

Quote:
Originally Posted by Fell View Post
Well, would need to read more.

The powers you mention are pretty diverse, so I would be interested to where they exactly come from.


Good point, maybe a mage turned his powers to crime instead?

Quote:
Originally Posted by livingwill View Post
Good point, maybe a mage turned his powers to crime instead?
That works.

However, keep in mind magic is a fickle thing. Not a huge fan of myself, but I won't discriminate from it in the game.

No mind control at all? I've got an idea which I think is pretty neat, but incorporates mind control pretty centrally.

Basically, a rich and successful business tycoon decides it's time to produce the perfect heir to his empire. Just one, no sibling infighting please, and let's throw in a little gene modification to make sure his son has all the traits necessary to be just as successful, if not more so, than he is: Good looks, charisma, smarts, business savvy, the whole shebang. Everything is all carefully prepared, but at the last minute, an associate of his comes up with a sample of Martian DNA from somewhere, somehow. Throwing in a little telepathic potential along with other potential benefits can't hurt right? The tycoon is torn in his decision, but with the in vitro fertilization process taking place the next day, he ends up deciding to mix it in. The result is implanted into the healthiest surrogate mother money can buy, and the man can't wait until he gets a chance to introduce his heir to the grand world of wheeling and dealing.

Except things don't go exactly according to plan, as his daughter is born. But that's okay, he's got nothing against girls, he can adjust. But as he raises his little princess, he can't help but noticing a few strange things: Her appearance seems to change from time to time, and she seems to notice things that others don't. Sometimes, he seems to be missing small portions of his memory - a few hours here and there where he has no idea what he did, but his doctor has no idea what's happening, so he shrugs it off. Eventually, as she gets older, he sets her up with a small company of her own, and begins to pass on to her all of his skills. He finds that she's a quick learner, and in no time, her company is expanding rapidly - far faster than he could have ever imagined. Rumors start to spread that she somehow easily infiltrates rival organizations or that mystically beguiles people into giving her whatever she wants, and people begin to disappear - among them, business owners who were said to have refused to be taken over, but there's nary any proof to be found. In the blink of an eye, her company has eclipsed her father's in influence (although not yet in size nor revenue), and it seems that everything is going perfectly for her.

But one day, she sets her eyes on a company, which unbeknownst to her, has a superhero or two employed (in their alternate identities, of course). As she goes about in her usual way to take it over, she is discovered, caught, and locked away, for life. Her illusion of infallibility now stripped away, all she yearns for now is her freedom from the miserable life that is her prison cell. Now that the Suicide Squad is being formed, this is her chance.

(Lots of plot hook potential too, if that's important. Her father's newly minted successor, the original shady character who supplied the DNA, former rivals who still hold a grudge, etc.)

Are there limits on gear a Squad Member can be given? Is a battlesuit 'out'? Can someone be 'gadgety' with the idea being that they'll be given their stuff on every mission and lose it in Belle Reve?

Quote:
Originally Posted by Hammerfist View Post
Are there limits on gear a Squad Member can be given? Is a battlesuit 'out'? Can someone be 'gadgety' with the idea being that they'll be given their stuff on every mission and lose it in Belle Reve?
Gadget heavy characters will be given their equipment, but with the proper handicaps. A battlesuit might have monitoring software, a fail safe, or a bomb implanted on the suit itself.

And yes, once you are done with each mission, the equipment would be taken away.



Lucent, you have a interesting base concept. Would like to see more of it before I comment any further. I will say this. Mind control is an iffy power, and the further characters tread from the normal and into the abstract, the harder it will be for Waller to justify bringing them along. The team needs to function and complete tasks with efficiency and speed, all while remaining under some degree of control. Some concepts might strain that leash too much.




 

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