Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
To start things off, I would like to mention that I have recently severely cut down my involvement in games. While this means I will have plenty of time for this game, it also means that I will not be expecting more than 7-10 posts a week.
The Asylum is a freeform fantasy-nightmare game set in the world of Emilie Autumn's 'The Asylum for Wayward Victorian Girls'. Slight modifications have been made to the story line, most notably Emily did not become an inmate of the Asylum TWVG, as well as a modification of Queen Vic's era to include a steam-punk movement. This will likely do little more than flavour the game here and there, like a dash of pepper in a good soup.
Players will be taking up the roles of inmates in The Asylum. Whether truly mad or not is of little consequence, as we know that, at the time, a woman had to do very little to land herself in an Asylum.
"Who are you?"
"I am your Captain!"
"Where is this?"
"Awareness is the enemy of Sanity... for once you hear the screaming, it never stops."
An excerpt from the diaries of Emily 'Valentine' -last name unknown-, inmate of the Asylum. Case number 222
"And when i looked out i saw that we were heading fast upon a series of Iron gates set in stone, wickedly arched, and crowned with tall spikes. But what unnerved me completely was beyond the gates, a set of doors, heavy and wooden, pointed arched towering higher than any entrance to any building i had ever seen. Crossed with iron bars, and studded with heavy bolts, the doors were set in a great wall that appeared to be protecting whatever waited inside.
So paralyzed was i by the sight before me, i did not notice that we had already driven past the first of the three spiked gates guarding access to the door, until i heard it crashing to a close behind us. Where am i? A short drive onward and we were at the second gate, i turned to look behind me and saw the gates closing, one after the other by power of unseen hands, or simply through years of habit more accustomed were they to being closed than opened. Were these gates erected for the protection of this great establishment? For the security of these admirable administers of magical medicines? Were these prison bars meant to keep intruders out, or to keep it's inhabitants in?
With each turn of the wheels that brought me closer to the last gate, i tried harder to drown out the answer to my questions with whatever music i could conjour into my head. Approaching the third, i began to lose my grasp on reality. I imagined we were going in circles, driving through the same gates over and over again, endlessly circling. As though there were a certain number of rotations that must be completed before access to this unknown world was granted to us. I thought of the lock on the cabinet in my music master's study, the one with four lettered plates that had to be rotated a definite amount, and then aligned in a perfect secret order before it would open. I had once unlocked it.
I felt dizzy, and much too warm. The wind screamed around the carriage, the wheels rattled, and though the gate was close ahead, we seemed to be eternally racing towards it, making no progress. A bird, something like a Raven, but a great deal larger, soared overhead, and, emitting a strange, metallic growl into the blackening sky, circled above the ever-approaching gates. As it did so, i caught sight of the sharp spikes gleaming in the pummelling rain. Still galloping at full speed, i heard the muffled squeals of what sounded like a swarm of insects.
Looking out, i swore i saw, though i did not believe my eyes at the time, a great pack of rodents, perhaps a hundred, perhaps more, sleek furry bodies skimming the Earth leaping over each other, black eyes sparkling. A quivering mass, they swam over the cobblestones like one creature, Squid's ink, spilling into water, and infecting it with deep black in seconds. How they were able to keep up with the Horses mystified me, and when the swarm dispersed, and shot on ahead of us, they darted in and out beneath the wheels of the carriage and around the Horses hammering hooves, yet, were never trampled. I followed them with my eyes as they melded together again and slipped beneath the gate to the other side like a gush of dark water, the tide coming in.
It was all so ghastly, so intoxicating, my body convulsed in a quivering wave, somewhere between horror, and wild anticipation. And then, the final gate having slammed closed behind us, we were at the ultimate precipice at last. Three...Two...One...The doors began to open, there was an awful grinding of metal, a clashing of loosened chains. And with the skies seeming to come down around us, it appeared. The Asylum."
Are you suffering?
Last edited by Purity_Riot; Aug 20 '12 at 3:34pm..