Urranian
M NG Ghostwise Halfling Monk\Druid, Level 1\4, Init +0, HP 52/52, Speed 20' AC 20, Touch 15, Flat-footed 20, Fort +10, Ref +3, Will +10, Base Attack Bonus 3 Magic, Poison (Evil only, FOR DC 14; 1d6 DEX/2d6 DEX) Unarmed strike +2 (1d4-2, 20x2) Magic, (Evil only, FOR DC 14; 1d6 DEX/2d6 DEX) Flurry of blows 0/0 (1d4-2, 20x2) Touch, no AOO Grapple 0 ( , ) Abilities Str 5, Dex 10, Con 18, Int 14, Wis 18, Cha 10 Condition None
Xcas, the Celestial Brown bear cub (Black bear) EDL=3 (4 druid levels + 3 Nature bond -3 black bear -1 Celestial companion)
Brown bear cub, NG Medium Magical Beast (extraplanar) Hit Dice: 5d10+20; 58/58 hp Initiative: +3 Speed: 40 ft. (8 squares) Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 Base Attack/Grapple: +5/+12 Attack: Claw +12 melee (1d4+7) Full Attack: 2 claws +12 melee (1d4+7) and bite +7 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: Smite Evil (1/1) Special Qualities: Low-light vision, scent, link, share spells, evasion, darkvision 60', Resistance to acid, cold, electricity 5, DR 5/magic, SR 10 (HD+5) Saves: Fort +8, Ref +7, Will +3 Abilities: Str 24, Dex 16, Con 18, Int 3, Wis 14, Cha 4 Skills: Climb +7, Listen +7, Spot +5, Swim +11 Feats:Endurance, Run Tricks (6+1): attack (x2), defend, down, perform, work, stay
Since she has INT 3 she actually understand a language (druidic, for flavor) and can think for herself, therefore tricks do not apply any more by RAW. I just need to ask nicely and be very clear about what I want... INT is 3 after all
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Exalted companion (feat): The owner can still cast animal only spells on the companion even if his type has changed (BoED)
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
for the same reason tricks are not needed any more: INT 3
Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
elite array= 15, 13, 14, 10, 12, 8
black bear mods= +8,+2,+4,-8,+2,-4
EDL=3=+1,+1,0,0,0,0
Final stats= 24,16,18,2,14,4
INT updated to 3 by celestial template
Abilities
- +2 ST vs fear
- +1 ST vs spells/SLA
- +4 vs spells/SLA of Fey
- +1 AB with slings/thrown weapons
- Endure elements always on
- Sustenance (no need to eat/drink)
- Wild empathy +8
- Woodland stride
- Trackless step no trail/cannot be tracked
- Telepathy 20' (1 creature at time, still need to share a language)
Flaws
- Love of Nature DC 12 WIll to attack animal, plant, vermin
- Wild if entangled/pinned/bound become panicked
Druid; 5/4/3; DC 14+SL
Barkskin touch; 10 m/lev; +2+(lev-3)/3 NA (enhancement)
Fog cloud obscuring mist at medium range
Gust of wind lasts 1 r; medium and smaller creatures cannot advance; dispels fog
Reduce animal 1 h/lev; reduce 1 willing animal (Small to huge) by 1 size
Resist energy touch; 10 m/lev; resist 30 damage (not other effects); choose (fire/cold/electricity/acid/sonic)
Restoration (lesser) cures 1d4 ability damage and fatigue (1 step)
Heart of AIR (CM) 1h/lev; +10 jump; +10 fly speed; Immediate featherfall expires it.
2 hearts=light fort; 4heart=IMM. to CRITS
Metal Fang (CChamp) 1m/lev touch; natural attack becomes magic AND (cold iron or silver)
Align fang (SC) 1 min/lev; touch; 1 creature
Binding winds (SC); Ref NEG; concentration; blocks opponent, cast spells with conc=DC+spell level
Blinding spittle (SC); ranged touch at -4 or blind; NO SAVE; SR YES
Cloud wings (SC) 1 h/lev +30' fly speed
Earthbind (SC) 1 min/lev; NO fly; FOR NEG; SR YES
Kelpstrand (SC) ranged touch; CL/3 grapple checks (BAB+WIS+CL) even all on same; NO SAVE; NO SR;
Embrace the wild (SC) LLV+(blindsense 30 ft OR scent) 10 min/lev
Nature favor (SC) +5 luck attack/damage to 1 animal (touch); 1 minute
Bite of the Wererat (SC) 1 r/lev +6 DEX, +2 CON, +3 NA + bite attack 1d4(medium)+1.5xSTR, Weapon Finesse
Listening Lorecall (SC) 10 min/lev, +4 listen, blindsense 30' with 5 liten ranks, blindsight 15' with 12
Luminous Armor (BOED) BE GOOD, touch, 1h/lev, +5 to AC, counter darkness, -4 to be hit, LOSE 1d2 STR at the end
CLW touch; cure 1d8+Lev (max 5)
Endure elements -50-140 F is ok; 24 h
Entangle REF yes=half speed; REF no=half speed, no run/charge; -2 to hit and -4 DEX and 15+spell level conc to cast
DC 20 STR or escape artist to escape; 1 ST every round in area (40 feet spread)
Faerie Fire 1min/lev, no save (SR yes) negates concealment
Longstrider 1h/lev +10' land speed ( = heart of fire)
Obscuring mist 1 m/lev; range 20'; spread 20'; 5' ok; 10' concealment; then total concealment
Produce flame 1 m/lev (1 r/lev); SR yes; 1d6+5 fire; can throw at 120'
Goodberry 2d4 berries 1d/lev cure 1hp each (max 8) and count as a meal
(Healthful rest) (SC) 2xheal rate resting; 24 h; 1 cr/lev
Omen of Peril (SC) 1 full round; 70%+1%XCL; immediate future
Lesser Vigor (SC) FH 1 x (10+lev, max 15) r
Babau slime (SC) touch; 1 min/lev; 1d8 acid to whoever touches you+grapple
Enrage Animal (SC) medium; 1 animal; conc+1r/lev (use SWIFT CONC!); +4 STR/CON; +2 WILL; -2 AC (morale)
Detect magic conc (max 1m/lev); 1)yes/no; 2)number; 3)strength and location
Read magic 10 min/lev; identify gliph with DC 10+spell level
Mending
Light 10 min/lev; 20' light+20' dim light
Dawn (SC) awakens sleeping creatures
Urranian
M NG Ghostwise Halfling Monk\Druid, Level 1\4, Init +0, HP 52/52, Speed 20' AC 20, Touch 15, Flat-footed 20, Fort +10, Ref +3, Will +10, Base Attack Bonus 3 Magic, Poison (Evil only, FOR DC 14; 1d6 DEX/2d6 DEX) Unarmed strike +2 (1d4-2, 20x2) Magic, (Evil only, FOR DC 14; 1d6 DEX/2d6 DEX) Flurry of blows 0/0 (1d4-2, 20x2) Touch, no AOO Grapple 0 ( , ) Abilities Str 5, Dex 10, Con 18, Int 14, Wis 18, Cha 10 Condition None
Abilities
- +2 ST vs fear
- +1 ST vs spells/SLA
- +4 vs spells/SLA of Fey
- +1 AB with slings/thrown weapons
- Endure elements always on
- Sustenance (no need to eat/drink)
- Wild empathy +8
- Woodland stride
- Trackless step no trail/cannot be tracked
- Telepathy 20' (1 creature at time, still need to share a language)
Flaws
- Love of Nature DC 12 WIll to attack animal, plant, vermin
- Wild if entangled/pinned/bound become panicked
Druid; 5/4/3; DC 14+SL
X= 1 casting available
C = cast for the day
O = cast during the morning buff routine
Level 2 DC 16
Barkskin X
Binding winds (SC) X
Nature Favor (SC) X
Level 1 DC 15
Entangle X
Lesser Vigor (SC) XX
Enrage Animal (SC) C
Xcas, the Celestial Brown bear, NG Large Magical Beast (extraplanar) Hit Dice: 6d10+36; 81/81 hp Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 Base Attack/Grapple: +6/+20 Attack: Claw +15 melee (1d8+10) Full Attack: 2 claws +15 melee (1d8+10) and bite +10 melee (2d6+5) Space/Reach: 10 ft./5 ft. Special Attacks: Smite Evil (1/1), Improved Grab Special Qualities: Low-light vision, scent, link, share spells, darkvision 60', Resistance to acid, cold, electricity 5, DR 5/magic, SR 11 (HD+5) Saves: Fort +11, Ref +7, Will +4 Abilities: Str 31, Dex 15, Con 22, Int 3, Wis 14, Cha 6 Skills: Climb +10, Survival, +2, Listen +5, Spot +8, Swim +14 Feats:Endurance, Run, Track Tricks (6+1): attack (x2), defend, down, perform, work, stay
Since she has INT 3 she actually understand a language (druidic, for flavor) and can think for herself, therefore tricks do not apply any more by RAW. I just need to ask nicely and be very clear about what I want... INT is 3 after all
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Exalted companion (feat): The owner can still cast animal only spells on the companion even if his type has changed (BoED)
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
for the same reason tricks are not needed any more: INT 3
Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
elite array= 15, 13, 14, 8, 12, 10
black bear mods= +16,+2,+8,-8,+2,-4
EDL=1=0,0,0,0,0,0
Final stats= 31,15,22,2,14,6