House Rules

 
House Rules

This game operates on GURPS 4th edition.

Fantasy and Magic Supplements are recommended but not required.

Tech Level is 3

Playable races restricted to Human (Agamari).

Characters will be made with 100 points and be given a maximum of 45 points of disadvantages and 5 points for quirks.

No Power Investiture (no divine power will be given from the Dominant Religion of Ancestor Worship)

No Psionics or Super Powers

No Black Powder weapons

Characters should mesh with the party to some degree, making lone wolf character concepts not recommended.

Once character application is approved, it is Recommended that Players create a character thread: listing character description, background info and link to sheet.

Players will be required to post once every 2 days. Players who do not post over a 2 day period will be nudged along in character by the GM to continue story flow and enjoyment for other players. GM cannot guarantee absent players will be kept out of harms way. However exceptions can be made with advanced notice.

Quote:
Originally Posted by aelun View Post
Once character application is approved, it is Recommended that Players create a character thread: listing character description, background info and link to sheet.
Would you be creating a "Characters" folder for this?

We are using the Energy Reserve Advantage from Gurps Fantasy Dungeon 3 and 5.

Energy Reserve 3 points/level

Each level of Energy Reserve (ER) gives 1 FP that you can only spend to cast spells of one type; clerical with ER (Holy), druidic with ER (Druidic), or wizardly with ER (Magical). You can't otherwise expend ER as FP, and external events that drain FP never deplete ER. Your ER recharges independently from your FP.





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