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Escape From the Underdark

 
 
Old Oct 1 '12, 1:35am
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Escape From the Underdark

Escape From the Underdark - Forum
Dungeons & Dragons 4e - Forgotten Realms 4e
Ad Closes: Oct 12 '12
Estimated Members Requested: 4

Players Wanted: 4 more (we already have one player confirmed)
Application Deadline: Friday, October 12, 2012
System: Dungeons & Dragons, 4th Edition
Setting: Forgotten Realms, 1370

Game DescriptionFlavor:
Tavern tales across Faerun's sunlit lands whisper of the Underdark, a lightless, subterranean realm that is home to fabled races and ancient, unspeakable evil. It is a domain of primeval mysteries and unending war, a hidden world of cruel masters and hopeless slaves, filled with monstrous races that were old before humans were born. It is a dank, dismal place of fungus, rot, and slime. It is a land where a few lucky merchants have found a lucrative trade, but where many more have been slain (or worse) for their effrontery. So dire is the reputation of the Underdark and its denizens that mothers caution their children to behave, lest the dark elves steal them away.

Slaves in the Underdark have little to live for, and most hope only for a quick death when their time has come. A few, however, long for freedom, and even fewer attain it. You are one of those few.

Game Premise:
Escape from the Underdark is a new 4e game run by myself and aquilifer09. I have run this campaign before on Myth-Weavers, and it lasted about 2.5 years. We already have one player locked in and are looking for 4 other players to round out the party.

Escape from the Underdark takes place in a non-canon section of the Underdark, approximately 7 miles beneath the surface in the year 1370 of the Forgotten Realms. The setting is expansive and well-fleshed out, with a custom history and many interesting npcs. PCs are free to explore the setting and pursue their own goals and interests. Much of the action will take place around a city of freed slaves called Sanctuary. Sanctuary is built on the abandoned ruins of an ancient Svirfneblin city, and is full of mysteries and dangers. Sanctuary itself is far from its namesake, full of corrupt politicians, self-serving public defenders, and mysterious cults.

This game is about surviving in a hostile world where your resources are slim, allies are rare, and your enemies are very powerful.
This game is about exploring the many mysteries that inhabit the setting.
This game is about characters that are forced to make difficult decisions to survive.
This game is about your characters pursuing their goals and being heroes!


ApplicationYour character will begin as a slave of the drow, traveling in a slave caravan to the large drow city of Traensyr. Your character may be a newly acquired slave, either captured or purchased from another slaving race, such as illithid, beholders or duergar. Your character also may have been born as a slave. Regardless, they are now the possession of the ruthless and evil drow.

A character sheet is not necessary for the application.

Post your application here, and please format your application like this:
Application Format
Name: Your character name.
Race: Character Race
Class: Character Class
Alignment: Good or neutral only, please










I personally prefer characters with well-developed motivations and goals that aren't reliant on quirks or gimmicks.


Character CreationCharacter Creation:
All characters will be created using the standard character creation rules presented on page 12 of the Player's Handbook, with the following exceptions:
  • Character Level: 3rd
  • Ability Scores: Method 2: Customizing Scores (22 points)
  • Alignment: Unaligned, Good, and Lawful Good only.
  • Races: No drow or warforged. Neither of us are big fans of monstrous races, so an application featuring a monstrous race needs to be exceptional to get in.
  • Background: You may choose one General or Forgotten Realms background benefit. No other background benefits may be used.
  • Themes: We will not be using themes for this game.
  • Equipment: One magic item of 4th, 3rd, and 2nd level, as well as 680 gp you can spend in any way you choose.
  • Allowed Sources: All official content and Dragon Magazine is allowed. I don't own all the material, so I may need to look certain things over.
  • Characters begin with one additional feat.




Last edited by fishingpenguin; Oct 4 '12 at 8:19pm..
Quote:
Originally Posted by Scoodles View Post
So. This'll be my first ever post, and also, the first time I've attempted this sort of thing. Just recently picked up the 4e's Player Handbook, and I've been eagerly waiting to try out my first campaign.

Note: I did by best to try and get as much detail as possible whilst keeping up to what you asked for. Sorry if there's too much going on in my profile. Still a bit giddy with it being my first time and all.
It's really good for a first time, I do believe you are a natural at it If you have any questions, I've been playing for five years now and I'm more than happy to help out a noob (no offense).

Quote:
Originally Posted by error1 View Post
Dragonborn a monster race?
Dragonborn are not considered a monstrous race, primarily due to their large population in the D&D setting. They are new to the game, but we'll consider them humanoid enough. Again, our rule on monstrous races is really more of a guideline. Creating a character with an exotic race won't automatically disqualify you from consideration, but the rest of the application would have to make up for it. We are looking for exceptional applications, monstrous race or not.

Application Format
Name: Arakai Khan
Race: Half Orc
Class: Barbarian
Alignment: Good
Background: Durpar
http://www.myth-weavers.com/sheetvie...sheetid=452858









Quote:
Originally Posted by aquilifer09 View Post
Dragonborn are not considered a monstrous race.
Cool, didn't think they would be a monster race beacuse they are a core phb1 race and all. I don't have any delusions about being able to make a exceptional app when it's so subjective. I'd rather not start with something you're not a fan of.

My dear dynamic DM-duo:

How do you feel about refluffing existing mechanics? I like the idea of a Warlock or Hexblade being the sort of deal a slave might make to get out of his predicament, but the Underdark tends to have a very different brand of pact-making creatures compared to your standard Fey Pact, for example. In your version/region of the Underdark, what overall categories of powerful eldritch beings exist? Are there fey-type creatures, demons, elementals, etc?

Quote:
Originally Posted by Crucival View Post
My dear dynamic DM-duo:

How do you feel about refluffing existing mechanics? I like the idea of a Warlock or Hexblade being the sort of deal a slave might make to get out of his predicament, but the Underdark tends to have a very different brand of pact-making creatures compared to your standard Fey Pact, for example. In your version/region of the Underdark, what overall categories of powerful eldritch beings exist? Are there fey-type creatures, demons, elementals, etc?
I'm always for refluffing mechanics to make them fit the concept. In this case, I think it sounds fantastic. As far as options for a pact, any and all of what you mentioned would be great. Demons and elementals absolutely exist within the scope of this campaign, and twisted fey creatures wouldn't be a stretch either (perhaps a spirit spreading rot and disease?) There are also all kinds of strange aberrations, such as aboleths, that might have the power and inclination to make such a pact. Go with whatever fits your character best and sounds most fun to you, and we'll run with it. We love bringing character goals and backstories into the story.

Hmmm I'm tempted to make an Artificer, mainly because I find them fun, but also because it would be highly frustrating for her masters because she is some how able to build her strange contraptions with out any known source of mechanical materials.

"How do you make all of these crazy things with out any mechanical equipment?"

"Eh, I get by."

Sanctuary, the city of freed slaves, is actually built on the ruins of an ancient svirfneblin city named Dunwarren, a majority of which is part of a huge, sprawling machine with an unknown purpose. An artificer would fit very well.




 

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