[Creative way of saying it's not done yet]

 
[Creative way of saying it's not done yet]

1
Dice Roll: 4d6v1r1z 4d6v1r1z 4d6v1r1z 4d6v1r1z 4d6v1r1z 4d6v1r1z
d6 Results: 4, 4, 6 (Total = 14)
d6 Results: 4, 6, 6 (Total = 16)
d6 Results: 4, 4, 6 (Total = 14)
d6 Results: 6, 6, 5 (Total = 17)
d6 Results: 4, 5, 4 (Total = 13)
d6 Results: 4, 3, 6 (Total = 13)
(14,16,14,17,13,13)
2
Dice Roll: 4d6v1r1z 4d6v1r1z 4d6v1r1z 4d6v1r1z 4d6v1r1z 4d6v1r1z
d6 Results: 3, 4, 6 (Total = 13)
d6 Results: 6, 5, 4 (Total = 15)
d6 Results: 6, 3, 3 (Total = 12)
d6 Results: 6, 6, 6 (Total = 18)
d6 Results: 3, 6, 4 (Total = 13)
d6 Results: 3, 5, 5 (Total = 13)
(13,15,12,18,13,13)
3
Dice Roll: 4d6v1r1z 4d6v1r1z 4d6v1r1z 4d6v1r1z 4d6v1r1z 4d6v1r1z
d6 Results: 6, 5, 3 (Total = 14)
d6 Results: 5, 4, 5 (Total = 14)
d6 Results: 6, 6, 6 (Total = 18)
d6 Results: 5, 5, 4 (Total = 14)
d6 Results: 6, 4, 4 (Total = 14)
d6 Results: 6, 4, 4 (Total = 14)
(14,14,18,14,14,14)

Changed my mind. I've been applying to a lot of games lately. I've been taking the shotgun approach. Even with a lot of competition, a lot of tries will make something stick. I am suddenly running dry on inspiring ideas. If something comes to me I may come back to this. For now I'll just see how the rest of my apps do.





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