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The Rod of Seven Parts

 
 
Old Oct 1 '12, 3:43am
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The Rod of Seven Parts

The Rod of Seven Parts - Forum
Dungeons & Dragons (AD&D) and clones - Forgotten Realms
Ad Closes: Oct 14 '12
Estimated Members Requested: 5

Come one, come all! An campaign of epic proportions, with the ultimate goal of finding the most fabled of all artifacts - the Rod of Seven Parts - is now accepting applications for would-be cannon fodder orc-bait battlefield paint adventurers!

Yes, this campaign will eventually culminate with the grand campaign the Rod of Seven Parts, but it will not start there. The Forgotten Realms are large, and adventure and wonder can strike anyone at any time from anywhere. Even right there behind you!

Seriously though, applications are being accepted for a group to start low and aim high. Seems simple enough: start at 1st level, travel throughout the Realms, battle evil, solve mysteries, make a name for yourself, get noticed by the gods, find a legendary artifact, kill a legendary foe...well, let's just start with 1st level, travel, and trying to battle evil, shall we?

Applications for characters are to be placed in THIS FOLDER.
All the applicable rules for the campaign, to include character creation, can be found in THIS FOLDER.

Applications will be accepted until the end of the day (11:59 PM PDT) on October 13, 2012, with the selected party being notified no later than the end of the day (11:59 PM PDT) October 15, 2012.

So please - if you are interested, apply. Who knows - you may get lucky enough to be the one who holds the completed Rod at some point in your career...

Game Description:

In a time long ago, war raged across the cosmos between the force of Law and Chaos. Though the armies of the Queen of Chaos won most of the battles, they were forced to withdraw after their great general, Miska the Wolf Spider, was defeated and imprisoned by the Wind Dukes of Aaqa. The Wind Dukes created the Rod of Seven Parts to slay Miska. Unfortunately, the artifact merely wounded him and was itself shattered in the process. In the centuries since the final battle, the queen has scoured the multiverse, looking for the Rod. If reassembled, the Rod could slay Miska, but it also holds the key to healing his wound and releasing him from his eternal imprisonment.

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YEa i AD&D mission i DIDNT run well my first set of rolls has me being anything i want really.... Bladesinger maybe.

Quote:
Originally Posted by SCARY WIZARD View Post
Alright, now I do have a legitimate question: Is there a rolling thread? I want to say "Character Creation", but I've been wrong before!
I've always wanted to take place in one of these big name modules...it's another notch on my Belt of Giant Strength! First one was Tomb of Horrors.
And how did that end??

Quote:
Originally Posted by wrathgon View Post
Quote:
Originally Posted by SCARY WIZARD
I've always wanted to take place in one of these big name modules...it's another notch on my Belt of Giant Strength! First one was Tomb of Horrors.
And how did that end??
Well, see, there were all sorts of characters that were very well-suited to that, and then there was my half-elven Fighter/Sorceress/Eldritch Knight, Zyira. This was the v3.5 version.
Through hanging on the periphery, Zyira managed to outlive almost the entire original party. She did make herself useful, by means of throwing a battering ram down a trapped stair and giving a giant gargoyle osteoporosis.

damn 10 days to find out if accepted, damn i hate long wait times for games heh. I guess this can wait till tomorrow, now got to look at some S&P options to make another memorable AD&D character.

To answer the question about time: never been asked that before. Give me a day or two to come up with an answer.

Quote:
Originally Posted by wrathgon View Post
damn 10 days to find out if accepted, damn i hate long wait times for games heh. I guess this can wait till tomorrow, now got to look at some S&P options to make another memorable AD&D character.
Skills and powers is not allowed in this campaign.

Sorry i read the rules section wrongly. Hmmm ok that is fine.

Would you allow non human elementalists?

Check out his house rule pdf within the game threads. He gives a pretty clear idea of what is cool and isn't.

Thank god I kept my compiled 26 book PDF. :P

I've got 2 answers for you guys.

Timeline: During the Age of Humanity, about 200 years after the birth of Elminster. I believe this puts the current year at 417 DR, if memory serves. The only really important thing is that Spellplague has not happened (and I do not like periods in fictional history that happen to "explain" changes from one edition to the next, such as 3.5 to 4).

Elementalists: Not allowed. Per the house rules, every mage must select a school of magic to specialize in, and TOM page 9 indicates that Elementalists do not specialize in any school. Sorry, but no elementalists.

Quote:
Originally Posted by wrathgon View Post
YEa i AD&D mission i DIDNT run well my first set of rolls has me being anything i want really.... Bladesinger maybe.
Good luck rolling the needed stats for bladesinger. (str13, dex15, con13, Int15, Wis3, Cha8) + (being specialized wizard: Wis16[diviner] OR Cha16[enchanter] only two open for elf)

well.. they make being bladesinger pretty hard to comeby....




 

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