Character name: Caltor Milnan
Fighter - Defender/Controller
: Neutral Good
From his youth, Caltor always had a strong body, and his personality reflected that. The adage that people in their youth who are strong, are weak in personality later in life. Brash, reckless, he was sent to be trained in the ways of combat. Through his long sentence bound to the rock however, Caltor has gained a large amount of wisdom, as well as hatred for having experienced everything the drow had done. Towards those who also feel the pain of slavery, Caltor is a strong spirit to lean on. For those who are guilty of slavery, Caltor is the force behind the spear that split what used to be their heart.
Not quite forgetting everything from his old life, one can sometimes see the cocky young man that used to live in the body he now has. For the most part, the man is very patient, yet passionate. After enough contemplation however, the man is dead set in his mind, and can not be changed. Around friends, he is very light hearted, but in combat becomes as cold as a glacier. Especially against drow, he becomes a vengeful fighter.
If you watch Caltor, you will notice that he stretches fairly frequently. This is due to remnants of his entrapment. Also, if he has found a comfortable place to sit, one is hard pressed to move him, him having sunk into the position. While relaxed, he seems to do things at a very slow pace. An athletic build, Caltor doesn't stand out as the muscle bound brutes that most melee combatants look like, this is helped by the fact that he tends to wear large, baggy clothes when not in his armor. He stands a respectable 6' tall, with long arms. A perfect build for, and the reason he picked up the spear. He sports a short flat-top haircut. His face is very broad, giving off an imposing look.
Part of a group of adventurers, the Longhands, who went down into the underdark to escort a caravan that was leading to a dwarven expedition. Caltor had only been a member of the group for a few moons so far. When they had arrived at the destination, there were seemingly no dwarves in sight, despite this being a prime excavation for a new dwarven keep, as well as an amazing mine for jewels. The caravan had entered the camp cautiously. In the resulting attack, a large portion of the caravan was captured or dead, including every member of the Longhands. Caltor had heard of a sanctuary of sorts from the caravan in the underdark, free and safe from drow. During the attack, those under Caltor's protection were ordered to escape and head for Sanctuary, as for himself, he held their escape. In all, he had saved 14 people from the drow.
The drow very well knew what he had done, and how many people had escaped. 140 years, 10 for each person who escaped. The drow had hoisted him up onto the large stone pillar in the middle of the central slave camp. A few drow circled him. Two drow took turns using magic to keep the man stationary, and the third began a ritual. At the end of the ritual, Caltor stood there, on the pillar, melded into it. Inside the stone, Caltor was in a semi-conscious state, and could to an extent perceive the world around him. Every slave that came into the camp. He watched them get shuffled in, all of their hopes and desires in the world stolen away, just like their bodies.
When the day came for his release, Caltor had already watched dozens of releases. With a blast of smoke, his body came tumbling out, as young and strong as it ever was. While he attempted to reaclimate his muscles to his new body after 140 years, the drow shackled him, and took him away to serve his life as a slave. While the drow dragged him away, he looked up at the stone he had been attached to, and recognized a face in the stone which he first saw when he was bound to it.
1) Learn the fates of those who he had let escape. Head to sanctuary, and look for the long lived ones (a few elves).
2) Free as many slaves as possible.
3) Take down as much of the drow infrastructure as possible.
Allies: Any survivors from the capture. All the slaves in the encampment. Possibly so extremely long lived races from the Longhands, or their offspring born in slavery.
Enemies: The quarter master has a special inclination for those who were bound to the pillar. Any drow who could still be living from the original capture. All drow.
I can, with tweaks to the back story, and change the personality also shift into filling a Rogue, Barbarian, or Druid role. ooc