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Middle Earth really let itself go...

 
 
Old Sep 29 '12, 2:10pm
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Schilcote Schilcote is offline
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Join Date: Jan 2011
Posts: 4,267
Middle Earth really let itself go...

PostApocalyptic Fantasy - Forum
GURPS - Fantasy
Estimated Members Requested: 6

PCs will be a party of adventurers recruited by the High Council. Can I please have at least three players this time? Please?

Will posting a picture of a kitten help? A baby seal maybe?

Anyway, point total is 150 (disadv. limit 50), and we'll be running with the Basic Set, GURPS Magic, and Mass Combat if the need arises. No Low-Tech, sorry.

I think part of the reason I get so little participation in these games is that few people know GURPS. Well, the cool thing about GURPS is, you can download a super-condensed version of the rules here (just add it to your cart and checkout as if you were going to buy something, the site will notice you're only buying free things and not ask you for payment info). You'll need my help actually creating a character, but I'm more than willing to provide.

Anyway, post-apocalyptic generic fantasy. You'll be on a task to investigate rumors that the insane wizard (of the coast) Glyiglax is still alive, and trying to finish the job.

GM BIO:

Hi, I'm Schilcote. I've had a recent rash of games failing or even just being stillborn, but before then I was a pretty dependable GM. You can usually count on me for at least a turn a day, though sometimes things interfere with that. I'm also somewhat funny, and awfully creative when the need arises. Go ahead, don't be shy, sign up! You'll be glad you did.

Game Description:

Entlaria was... well, it was your basic generic Middle Earth rip off.

Then the evil wizard Glyiglax ruined everything.

The elves were almost entirely wiped out, leaving barely enough population for the species to sustain itself. The dwarves shut themselves up in their mountainhomes, never to be heard from again except for the occasional outcast.

And man... man survived.

Campaign Stats:

TL: 2 (Iron Age: 600 BC)
Starting Wealth: $750
Available Points: 150
Genre: Generic Fantasy/Post-Apocalyptic

Background Info:

25 years ago at the beginning of the game, an insane wizard by the name of Glyiglax cast a spell of ultimate destruction. It caused all non-living food to instantly rot, much of Entlaria's soil to become infertile, and immediately killed much of the world's population (especially elves, who had a natural susceptibility to magic).

The Dwarves, once frequent trading partners of man, were never heard from again, shutting themselves in their underground caves. The elves no longer have the numbers to maintain their population.

But man survived. Tribal communities dot the landscape, subsisting on what little will grow in the magically salted soil. Near the center of the known world, a great human civilization exists- the Endarchy of Phitopia. The Endarchy is run by a central council of four elders, who indirectly control the entire government. Their orders are carried out by concentric rings of increasingly less powerful and more specific government employees. An order to increase the price of bread may come from the High Council, then be passed to the under-councillors, then passed to the eight regional leaders, then passed to each police barracks in each region, and finally to the bakers, by means of the police.

The High Council has been known to seek out daring adventurers for important, dangerous tasks.

Character Templates can be found in this handy-dandy .RTF:

http://www.mediafire.com/view/?r2d9024vfuf2jwn

__________________
"The statistical probability is that other civilizations will arise. There WILL be lemon-soaked paper napkins. Until then, there will be a short delay. Please return to your seats."

Last edited by Schilcote; Sep 30 '12 at 2:46pm..
Body of Wood template? I missed that! Sheesh. It would have saved me a lot of time...although I guess I would still have wanted to page through the books anyway looking for other things to include/exclude.

Thanks, Manthatisthisman.

Looks good to me.

Nirruden: Yes.

Character Concept

Ok, I believe I've got an idea together for a character. I want to make a spirit shaman/auger type fellow.



If my concept is approved, I should finish all the crunch stuff by Saturday, if not today.

I discovered that Injury Tolerance: Homogenous and Injury Tolerance: Unliving weren't intended to be taken together, so I dropped the latter. That changed the template cost downward by 20 points, so I added Telepathy 1 and Telecommunication: Telesend (Universal +50%, Telepathic -10%) to the package. It's the spooooky, eldritch voice resounding in your head as the Scarecrow comes for your soooooul!

I also removed Doesn't Eat or Drink, because I figured his healing/regeneration might somehow be connected with 'planting' himself in some kind of soil. It's not eating or drinking in the way that turd-makers like humans, elves, and dwarves do, but it emulates an aspect of it. If he does that, it might just be a regular (daily?) requirement that he sticks his feet in soil for a 'meal.'

The new template looks like the following:


Quote:
Originally Posted by PolkaBear View Post
turd-makers like humans, elves, and dwarves
Hehe. Love it.

The feet in dirt thing sounds more like the dependancy disadvantage to me though.

Both good.

Quote:
Originally Posted by dekova View Post
The feet in dirt thing sounds more like the dependancy disadvantage to me though.
It could go that direction. I was thinking that the character would suffer the exact same sorts of penalties that a more conventional character would suffer from not eating, though. (Since I haven't looked at the rules for eating, however, I might be making grievously incorrect assumptions about the way it works.)


Quote:
Originally Posted by PolkaBear View Post
It could go that direction. I was thinking that the character would suffer the exact same sorts of penalties that a more conventional character would suffer from not eating, though. (Since I haven't looked at the rules for eating, however, I might be making grievously incorrect assumptions about the way it works.)
Starving takes a little while, thankfully. If you want to have the penalties for not getting planted be the same as not eating, you'll want Restricted Diet (Dirt, very common) [-10] methinks

ETA: Though in a TL 2 world, I wouldn't blame the GM if he ruled it were -5 or even 0 points. Depends on how long we'll spend in dungeons/towers and the like I suppose.

More ETA: Now that I think about it, if you don't want to be a turd maker, you'll need sanitized metabolism [1]. It's a nice perk.




 

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