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Forge of Fury

 
 
Old Oct 4 '12, 1:09am
wezzyfish wezzyfish is offline
Elder Dragon
 
Join Date: Sep 2012
Posts: 716
Forge of Fury

Forge of Fury - Forum
Dungeons & Dragons 3.5e
Ad Closes: Oct 10 '12
Estimated Members Requested: 5

The legend of Durgeddin the Black is well known in this region. In each of the small, scattered towns you've passed through, you've heard stories of wondrous treasure hidden in long-lost dwarven vaults and a pitiless war of vengeance between dwarf and orc a hundred years past.

Durgeddin was a master smith who forged blades of surpassing quality and power. Centuries ago, Durgeddin's home was sacked by orcs. Dureddin led the remnants of his clan to a new stronghold in the mountains north of the town of Blasingdell and established a small secret stronghold somewhere in the trackless wilderness.

From his hidden redoubt, he waged a decades-long vendetta against all orc-kind, until one day his enemies discovered his fortress and attacked it. Durgeddin and his followers perished, and much wealth was carried away by the conquering hordes. But it's said that the deepest and best-hidden vaults and armories escaped the looting, and that some of Durgeddin's extraordinary blades still wait in the darkness for a hand bold enough to claim one.

You've come to Blasingdell, a small mining town on the northern frontier, to see if there's anything to these stories. Maps you've seen show that the old dwarf-hold lies about three days' march to the north of the town. Dark, deeply forested hills rise beyond the town's outskirts.

Character Creation
-All characters will start out at 3rd level and have 2700gp to spend on starting equipment.
-36 Point Buy for stats
-Hp will be max for 1st level and rolled for the others, rounding up to the average number if less than half. (example, on a D10, any roll from 1-5 is actually a 5.) If there are questions regarding this, just ask.
-Alignment can be anything non-evil.
-I will accept any basic race and class combination from the PHB, Oriental Adventures, any of the 3.0 class handbooks, and a few other materials. I am open minded to many character types so just shoot them my way. No psionics.
-All applications need to have a link to a completed character sheet and a physical description as well as personality and background to be accepted. I will only be accepting 4-5 characters.
-If you need help with character creation or need to run an idea by me, either post in the OOC thread or send me a PM.
-It will also make it easier if at least most of the party has known each other for some time before the quest.
-Also, I would greatly prefer players who are not familiar with this published adventure. I plan to tweak it a bit anyway and give it some of my own flavor in places, but still, I'd like it to be a fresh experience for all involved

Game Description:

What Waits in the Ruined Dwarf Stronghold?

Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were never found.


Last edited by wezzyfish; Oct 4 '12 at 2:16am..
Hmm, why we are at it, do you allow any sort of handicap for a bard , I know some DM's do some sort of small buff or change them in some way, as some sort of houserule.

Quote:
Originally Posted by silverwolfer View Post
Hmm, why we are at it, do you allow any sort of handicap for a bard , I know some DM's do some sort of small buff or change them in some way, as some sort of houserule.
What kind of Handicap does a Bard need? Bards are one of the better classes as far as I know. Charisma to practically -everything-, Inspire Courage, they can even Do Divine Metamagic like Shenanigans. Not to mention Subline Chord, for when you need 9th level spells but can't wait that long!

.... I wonder if I should be considering a Bard instead...

when you start throwing words like Shenanigans about, maybe you should check yourself on if a class is any good lol. Some Dm's think they are not that great solo member so to speak, it is just up to the DM. They are decent, but on the weak end of the multiclass in one class spectrum after the player handbook 2 came out and the completes. I personally find nothing wrong with it, but if a Dm is going to give more toys for a class to use then I'll use them.

Yes bard is a very fun class, but let us atleast admit it, the power slide bar as moved somewhat when the new books and classes came out.

Quote:
Originally Posted by silverwolfer View Post
when you start throwing words like Shenanigans about, maybe you should check yourself on if a class is any good lol.
What's wrong with the word Shenanigans? Shenanigans are amusing.

Quote:
Originally Posted by silverwolfer View Post
Some Dm's think they are not that great solo member so to speak, it is just up to the DM. They are decent, but on the weak end of the multiclass in one class spectrum after the player handbook 2 came out and the completes. I personally find nothing wrong with it, but if a Dm is going to give more toys for a class to use then I'll use them.

Yes bard is a very fun class, but let us atleast admit it, the power slide bar as moved somewhat when the new books and classes came out.
Actually, with the massive addition of spells and features added as more supplements come out, Bards get plenty of new toys to work with. They're pretty well supported. Can you imagine facing a foe doing around 300 damage per turn, and enabling the rest of his party to do 50 or so damage per hit? It might sound pretty, but it isn't. And that's just one build off of the top of my head.

Admitedly, this is getting beside the point of this thread, and is only serving to distract me from actually building my character.... which I need to get doing if I'm going to apply in time!

no special rules for bards. They are a great class as is with many ways of playing them. I find them particularly fun to play in a PBP type of game too.

Bards are awesome, I've had a ton of fun with them in 3.5 and 4e. Sure they won't win solo fights in normal fashions, but that's what clever RPing is for!

ya, most rogues won't win a solo fight either, but people don't complain about them because of their skill sets and sneak attack. Well bards buff the group, have skills and spells, and can know anything! I don't play them tabletop because I'm not quick enough with the oration and can't sing or play an instrument, but I love them pbp... and enjoy when other people play one.

I do agree that PbP is pretty handy for fully fleshing out a bard. I can't make up musical stuff on the spot either. Still fun though! And I think a lot of people like rogues due to their sneak attacking. They can do a lot of damage in one hit. Bards? Not so much.

that is true, though you can still be a decent archer or a dual wielding bard to do that little bit more, and go for the higher crit range weapons. Really, your job as a bard isn't to dish out tons of damage and that's ok. While this adventure will have quite a bit of heavy combat, there will be plenty of situations that are not combat related in it and will take other means to overcome.




 

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