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Runelords on the Rise : Burnt Offerings

 
 
Old Oct 7 '12, 1:42am
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Roughtrade Roughtrade is offline
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Runelords on the Rise : Burnt Offerings

RotR 01: Burnt Offerings - Forum
Pathfinder - Golarion
Estimated Members Requested: 6

This is a First Level Game using the Pathfinder System. You can either use their published books or the Pathfinder SRD for game mechanics.

Applications Close on the 15th of October
Expected Game Start on the 20th of October

As Pathfinder is designed to co-exist with the standard 3.5 system; I will accept non-standard classes from 3.5 supplements if someone has a really, really, really good pitch. I am unfond of some of the more outlandish OGL creations but I myself can cherry pick through some of the feats and classes and find things I like. So long as it does not seem like munchkinisim then give it a go. Also, if there is already a Pathfinder System Class that has the same function, that is what you should use. No 'tome' character classes; from what I have seen of those they are just cribbing notes from Pathfinder anyways. Anything with the words "Dread", "Exalted" or "Vile" in their title are highly suspect.

I feel that the Summoner Class is over powered, particularly at lower levels. And at higher levels just requires too much paperwork.

I feel that the Alchemist Class has potential that has been ruined by too many people trying to play one as if it were Crazy Harry from the Muppets.

As such, I will not accept characters from either of these classes.

A completed character sheet is not required at this time. You can make them, I just do not require them yet.
Having a good feel for your character is more important to me than the game mechanics at this time.


POST APPLICATIONS IN THIS FOLDER

PLEASE SUBMIT YOUR CHARACTERS IN THE FORMAT DETAILED HERE

I have two returning players from my previous attempt to GM a game here that are going to be joining in.
I will be accepting Six More.

Character Building Game Mechanics (Because Even When It Is Said They Are Not Needed, Everyone Does It Anyways)

I own the Basic Books and a couple of the PDFs. If for some reason we have a disagreement about what something is supposed to be, check and see if you are using a later printing and let me know if my information is out of date.

Has Anyone Not Seen My Rants Against Random Character Stats?
Character Attributes : Point Build
High Fantasy 25 Points.

Pick Two Traits.
One Must Be From This List
To Reiterate Because Some People Seem To Not Be Clear
You Must Choose One Trait from the "Adventure Path" Traits
The Point of Which is to Make a Connection Between Your Character and the Campaign.


First Level
Maximum Money
Maximum Hit Points

ALIGNMENT NOTE
There seems to be some confusion, which is sadly the typical confusion for D&D Games and the idea of an Evil Alignment.
Psychopaths are not evil. Sociopaths are not evil. Serial Killers are not evil.
None of those things are evil. They are mentally handicapped.

I am not forbidding evil aligned characters. But they had better be well written with the intent to show how well they can become part of the group and trusted by the other players.

I have made some changes to the Planetouched because it appears I have had a blind spot about something for several years.
Quote:
Originally Posted by Luneleck View Post
Will you be using the hero points system?
I am not at this time considering the use of Hero Points. They are most often used in combat and those parts of the thread become muddled enough as it is. Suddenly jumping initiative is especially awkward. I reserve the right to introduce them at a later date if things work smoothly enough or they seem like a fun addition. Please do not base character classes or choices on the availability or non-availability of Hero Points.









For Those Who Want To Post Interest in This Thread and Help Keep it Visible

In This Thread Post for Me

Name
Race
Class and/or Role
Campaign Specific Trait you think you might choose. (You're Not Committed : The One You Thinking About)

Game Description:

Rise of the Runelords : Part One
Sandpoint. A quiet little town with some dirty little secrets. The Swallowtail Festival occurs on the first day of Autumn and the entire town is celebrating both a good harvest and the dedication of the town's new temple. But out in the wild, goblins lurk, growing bolder as if driven by new purpose. And the evils of the marshes and bogs does not compare with the dark secrets that bubble beneath the surface of this sleepy costal village. Will the players discover the truth about Sandpoint's past or will they become Burnt Offerings?

The pacing and theme of this adventure is fairly basic. A call to heroism, a simple bit of investigating and then a nice dungeon delve that is logical and rewards intelligent tactics over blind charges. The players need not be paragons of virtue; but on the gripping hand, they will be tasked with placing themselves in danger for little reward beyond personal satisfaction and the thanks of the local populace.

__________________
I know that I lost everything I thought that I could win
I guess I should have listened to my friends.
~ Mike Curb Congregations "Burning Bridges"

Last edited by Roughtrade; Oct 12 '12 at 8:09am.. Reason: Revision 1.1
Quote:
Originally Posted by radiant song View Post
If you find the advertisement offensive, you can report the offending post/s to the moderators.

I am confused by the addition of a smiley, though. Is your post meant to be humorous? It seems unclear to me.
I was joking about the annoying and offensive, I just found it odd that you'd get rid of the summoner but not the druid when it too has a pet and more control and damage spells than the summoner does.

Yes, I was being humorous, should I have put a /joke at the end to make it more obvious? <.<'

I made the post before looking at the character creation rules.

Quote:
Originally Posted by Reemos View Post
I was joking about the annoying and offensive, I just found it odd that you'd get rid of the summoner but not the druid when it too has a pet and more control and damage spells than the summoner does.

Yes, I was being humorous, should I have put a /joke at the end to make it more obvious? <.<'

I made the post before looking at the character creation rules.
There are trolls who target ads on this forum with messages similar to yours (expressing outrage at an aspect of the game or blatantly ignoring rules that the DM has posted). I wouldn't bother with jokes like that.

There we go, filled in my application completely with full backstory, character motivations, etc.

So do I need to wait for the Gm to approve my character idea before I write up the backstory and other character sheet stuff?

There is so much interesting about this with all the stuff I've read that it would be impossible for me to not be interested. That said, here's my "post of interest".

Name: Hukmen Dunir
Race: Samsaran
Class/Role: Reincarnated Oracle / Support-Healer, Knowledge Buff
Campaign Specific Trait: Friends & Enemies: Sorn Enderaki (Most likely choice)

Mew, almost anything is possible. Likely is a different story completely.

I almost never say "No" to a character submission.

I almost always ask 'Why' to a character submission.

Why?

Why did the ninja leave his home, travel unfathomable distance, and come to a tiny town plagued by goblins? Why would he bother to stay and help? There's a little bit of "How" as well, as in "How the heck did he get here?" but that might be easier than you'd think.

Some things that will help you get accepted : Read this thread. Then read the threads in the forums dedicated to character creation. I really tried to anticipate as much as I could what sort of questions people might have. Maybe I should make up a FAQ some day.

PJJ7's character Ausk has been deleted as he requested to withdraw his submission.

Quote:
Originally Posted by Churlish View Post
The in game reason is that I will be multi classing to wizard, and getting most of my offensive abilities through that.
Having a difficult time in responding to this. I do not want to kill your enthusiasm for the character by a poorly worded inquiry.

With that in mind, there is no real 'game mechanic' reason against a character multi-classing into a wizard.

There are some Role Play 'mechanics' that tend to work against it.

You can pick up a sword and start swinging it and be pretty much okay as multi-classing to fighter. Any class other than that, and I would like to see at least some attempt during play, and in background as well, that leads one to believe that the character has been studying for the required time. Sorcerers can be 'born in fire' and just suddenly express their abilities. Wizards need a teacher.

Keep that in mind and things should work out.





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