New Applications

 
stats:
Dice Roll:
4d6^3r2 4d6^3r2 4d6^3r2 4d6^3r2 4d6^3r2 4d6^3r2
d6 Results: 4, 6, 3 (Total = 13)
d6 Results: 5, 6, 5 (Total = 16)
d6 Results: 4, 5, 5 (Total = 14)
d6 Results: 5, 5, 6 (Total = 16)
d6 Results: 6, 4, 6 (Total = 16)
d6 Results: 5, 6, 6 (Total = 17)



So, I have a few questions. First, would it be possible to get an Amulet of Mighty Fists enchanted with Thundering instead of a +1 bonus? It's fine by RAW ("Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. ... An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability."), but I wanted to run it by you first. Second, do you mind if I spent basically all of my starting cash on one or two magic items? Because monks don't really need much equipment. Or really any at all.

Quote:
Originally Posted by ch00_bakka View Post
So, I have a few questions. First, would it be possible to get an Amulet of Mighty Fists enchanted with Thundering instead of a +1 bonus? It's fine by RAW ("Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. ... An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability."), but I wanted to run it by you first. Second, do you mind if I spent basically all of my starting cash on one or two magic items? Because monks don't really need much equipment. Or really any at all.
In one of my other campaigns another fellow monk player did take that magic item and it does do what you said... so yes thundering as your +1 ench is fine. Just run the magic items by me first.

I'm applying to play a Goblin Gunslinger 1/Alchemist 4 (probably)
He may be a chaotic little pyromaniac but he's a people person.
He's fled to the Hub out of sheer curiosity, not because he's running from anything in his past, uh uh, definitely not, so stop asking.

In other news, it's pretty easy to find pictures of goblins with guns online!





Dice Roll: 4d6^3r2z 4d6^3r2z 4d6^3r2z 4d6^3r2z 4d6^3r2z 4d6^3r2z
d6 Results: 5, 5, 6 (Total = 16)
d6 Results: 6, 5, 4 (Total = 15)
d6 Results: 4, 5, 4 (Total = 13)
d6 Results: 4, 3, 6 (Total = 13)
d6 Results: 5, 4, 4 (Total = 13)
d6 Results: 3, 5, 5 (Total = 13)

Dice Roll: 4d6^3r2z 4d6^3r2z 4d6^3r2z 4d6^3r2z 4d6^3r2z 4d6^3r2z
d6 Results: 6, 6, 6 (Total = 18)
d6 Results: 6, 4, 6 (Total = 16)
d6 Results: 4, 6, 5 (Total = 15)
d6 Results: 4, 6, 4 (Total = 14)
d6 Results: 5, 5, 6 (Total = 16)
d6 Results: 6, 6, 6 (Total = 18)

@ s_corn I'd ask for a reroll if I were you, they're rubbish

/sighs loudly at s_corns awesomeness

Well ... maybe not a merchant, those guys are Hard Core ...

My Female Teifling Wizard Spellslinger / Gunslinger is just about done.


Name: Ttorna Tiu Scib
Class: Wizard - Archetype Spellslinger 3 / Gunslinger 2
Gender: Female

Also, HP -- Max for first level then average for next four, or roll the next four ???

Just a couple of quick questions about rocket launchers using Fireworks ... in private below, don't want everyone having them ... oops, too late ;(






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