Quote:
Originally Posted by Atomic Dog
And despite what people try to claim (the rules themselves included), gestalting is taking two builds and smooshing them together. Hence the shorthand of "Warblade 20 || Wizard 10/Incantantrix 10" versus "Warblade-Wizard 10/Warblade-Incantatrix 10."
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No, that's just a different ruleset. The latter
is probably more accurate if you do use the original UA rules; of course, there are different versions which have their own pros and cons.
Quote:
Originally Posted by Atomic Dog
Are you saying you really need more than that to make an interesting and fun character? Why do you need some two-level class dip in order to be interesting ... ?
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No, nobody "needs" it, I'll give you that (at least, not a lot of the time, but I'm not going to go in to when I might). However, why would you need to ban it? The flip-side begs to be considered too - why do you need to be single-classed to make an interesting character?
Given that most games here are application-based, I would think that a DM would be able to pick up anything which is obviously exploitatious and ask the applicant to alter it. If someone can put together a character who is interesting, makes sense, and isn't too cheesy, then they should get to be considered rather than having them cut out because of some arbitrary limitation.
Remember that flavour is somewhat mutable. Sure, you could call me odd backstory just an excuse to play some multiclassed abomination, but then is it really the backstory you care about or the build? This is what I'm getting at with the Fighter/Warblade thing. Fighters and Warblades are basically the same, or close enough that their fluff can be merged. Given that, the only reason to prefer a Fighter 8 or Warblade 8 to a fighter 6/Warblade 2
is because of the mechanics, not the fluff, in which case you're defeating your own object (it's like so-called "positive" discrimination).