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Mystic Homelands: Knights of The Gate

 
 
Old Oct 13 '12, 4:26pm
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Erico Erico is offline
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Mystic Homelands: Knights of The Gate

Mystic Homelands: Knights of the Gate - Forum
Dungeons & Dragons 3.5e
Ad Closes: Oct 28 '12
Estimated Members Requested: 5

Read Me First for a description about the DM and the Game

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This is meant to be a Tome of Battle themed game. I'm not looking for crazy maxed out builds, as much as I am a tight crew of myriad talents and personalities who can pull together to make an awesome crack team.

Allowed Sources: SRD Core books, the Tome of Battle, Magic Item Compendium, and Complete Scoundrel. Why Complete Scoundrel? Who doesn't like skill tricks?

Rolling Ability Scores: Roll 4d6v1r1 six times: That'll drop the lowest and reroll ones. Still don't like the results? Use a 36 point buy. Roll your stats Here

Classes: Choose between the three classes in the Tome of Battle: Crusader, Swordsage, and Warblade. You'll be following your class progression to its maximum: There will be no prestige classes or multiclassing allowed down the turnpike.
Alignment: Good or neutral. I don't put up with evil. Mischievious, on the other hand...
Races: Although humans are the majority in The Gatekeepers, it's not unusual to find elves, orcs, half-orcs, and even the occasional little person. Please refer to the "World of Terrus" threads to learn more about what races are where.
Starting Level: We will begin the game at Level 2.
HP: Maximum at 1st level, roll for 2nd level. In other words, the normal route.
Wealth: 1500 gp to spend as you please. A decent weapon and some good armor wouldn't hurt you any.

RESERVE POINTS: We will be using the Reserve Points variant rule from Unearthed Arcana for this game to make up for the fact that you're all kick-butt warrior types and that you're not packing a healer along. Make sure you read up on it so you know what to expect.

BONUS FEAT: As a trained warrior of The Gatekeepers, you have received training in both armed and unarmed combat. Unarmed combat is especially important in dealing with civil disturbances and breaking up bar brawls. To reflect this, please give yourselves Improved Unarmed Strike as a Bonus Feat.


Skill Modifications:
-Crusaders can treat Heal as a class skill.
-Swordsages can treat Disable Device as a class skill.
-Warblades can treat Spot as a class skill.

What I'd like to see in Your Application
Name:
Class:
Race:


For the rest, please use spoiler tags.

Description: Your appearance, any noticeable physical or emotional traits your character possesses. And if you feel like it, sure, I'd love a picture. Try to put the pictures in spoiler tags so we don't clutter up the app thread.
Personality: Well, we've got to know how you get along with others. Try to give a hint as to how you relate to your other, unspecified teammates, and what makes your character stand apart from the others.

Background: Not everyone has a troubled past. Many people come to The Gatekeepers out of a sense of obligation: They protect Terrus, keep the peace, and make sure that goods and well-intentioned individuals come and go as need be. Where are you from? What made you want to join up? Is the Watch Patrol your first assignment in The Gatekeepers, or were you a transfer from another division, a burnout taken off of prior assignment or someone who has a black mark on their service record your last commander didn't want to know? Not everybody has a pristine career. Not everybody's a curmudgeonly screwup, either.

Statblocks: Hide these in spoiler tags as well. If you can, also include a list of significant (Read: expensive or non-mundane) gear, and an explanation of any feats that aren't from the SRD for my own sanity.

Posting Rate: This is a biggie, actually. Dropout rates are always a problem in Play By Post, and so I'm looking for that rare combination of a gamer looking for a fun time and a cooperative experience...who's consistently here, and Weaving. Please give me your rate of average posts per day: Not what you think you can manage. Give me the statistic from your user profile.


Applications may be placed here

Game Description:

The World of Terrus
Nessene's Island, 994 N.E.


For 1,000 years, Terrus was kept safe from interplanar troubles and conflict thanks to the ancient Walvendanian mechanisms in the Godfall Gate, and also to the force that protected it. Since the days of the legendary Veyran Vanguard at the dawn of the New Era, the Great Portal has been protected by a paid, standing force of mages, soldiers, and all castes in between known as The Gatekeepers. Separate from Ashran politics, secluded from the continents, The Gatekeepers keep watch over the Godfall Gate, Nessene's Island, and by extension, their world. In the most heavily defended piece of land in all of Terrus, they monitor travelers and trade between the worlds, protect their homelands, and enforce the laws and regulations they serve by. You are members of the Watch Patrol, the day to day policing force responsible for keeping order and civility.

For 1,000 years, the peace has only been disturbed twice, and both times it was quickly restored.
As the bards say, though, Things Come in Threes.

__________________
The Law of Awesome- The success of an idea, plan or scheme is directly proportional to how ludicrous, ridiculous, or batsh** insane it sounds upon explanation.
"I've got a plan that's so crazy it HAS to work!"

Last edited by Erico; Oct 13 '12 at 4:35pm..
I'm not allowing "Variants" of the standard classes, they're to be used as given in the Tome of Battle. As for traps, that's easy: I don't make them dependent on Trapfinding. A decent enough Spot check'll scout 'em out. (If I bother to use them)

And it's Swordsages that have the disable device skill given to them.
Warblades have Spot.

Awesome. Everything is clean. Now to probably think of something related to Desert Wind and Whips.

Don't get me wrong, Crusaders are cool, but my main thought is that with only Core and ToB (and Complete Scoundrel) for feats, there's not going to be all that much room for customisation, which is what makes D&D cool. Everyone is going to be taking like Adaptive Style, Blade Meditation, and maybe Martial Study.

I can probably still think of something cool to go with, but I'm just observing that it's far more restricted than even a Core-only game.

Quote:
Originally Posted by TheFred View Post
Don't get me wrong, Crusaders are cool, but my main thought is that with only Core and ToB (and Complete Scoundrel) for feats, there's not going to be all that much room for customisation, which is what makes D&D cool. Everyone is going to be taking like Adaptive Style, Blade Meditation, and maybe Martial Study.

I can probably still think of something cool to go with, but I'm just observing that it's far more restricted than even a Core-only game.
Complete Warrior would be cool though. Since you know, warriors. (Probable Complete champion as well, but whatever.) And Adventurer. But still, stuff on Core would be adequate. Now I'm looking for a bladed whip on whether it's available on Core and ToB.

Fully his choice Fred , He has a very narrow goal and want, and you can expand yourself decently in "fighting " styles with different ones to focus on .

The game will just end up more sleeping dragon, crouching tiger , and less the usual gandalf stuff.

With that thought, hadozze from stormwrack ?

Again, no. I understand the desire to push the envelope with character customization, but when I was building this game, I wanted to keep things streamlined and even. Perhaps "da rules" of character creation are a touch more prohibitive than some like, but how often do you see a Tome of Battle game here on the Weave? I see the ToB banned more often than it's allowed.

There's another reason for the constant no, no, no. I may be setting down strict rules here during character creation, but that's because in the end, I'll be more impressed with how much thought you put into your character as a whole, rather than how many oddball combinations of feats, class variants, and other options people can come up with. What I'm trying to build here is a game where everybody starts on an even footing statwise, but which allows for a fair degree of customization and personalization. I've seen plenty of odd combinations in my day, but it's been my experience that the people who come up with the crazy min-maxed combos like to play them for a while, then get tired of them and quit the game, and then the DM is left struggling to find new blood.

I'm looking for long-term players, and characters that they can appreciate and get behind. As an example, I play in a 4th edition game where my bard functions as the team's medic, buffer, and moral center. He carries plenty of demons from his past, but he's still the most grounded and level-headed fella on the team. At the moment he's also the only guy. I've been playing him for 3 years now, still going strong. What keeps me coming back for more with him is not what wild new spell or attack thingum he's going to get...it's what he, as a person, is like, and how he relates to the world.

I put the story and the enjoyment first, just like I said in the "Read me First" message at the top of this app. I'm convinced that that is the key to a long-lived and memorable game.

Sure - but that means no Stormwrack.
And it's going to be more like "sleeping lizard, tiger", since crouching and dragons are probably not Core. Complete Warrior and the like would be great for this.
But hey, I'm not saying it couldn't work out.

It is going to be almost entirely melee, too, since we don't even have proficiencies with, like, bows.

Wow! Awesome concept and game! I'll be sure posting an app

And for me a straight class is very welcomed, it will be my first game with ToB and I'm not used to the non core sources

Quote:
Originally Posted by Erico View Post
...how often do you see a Tome of Battle game here on the Weave? I see the ToB banned more often than it's allowed.
It is one of the more commonly banned ones, but weirdly I did see a few where it was actually the only supplement allowed besides Core and Completes (and maybe Races of).

Quote:
Originally Posted by Erico View Post
I'll be more impressed with how much thought you put into your character as a whole, rather than how many oddball combinations of feats, class variants, and other options people can come up with.
Hey, those oddball combinations take a lot of thought, I'll have you know!



Don't worry, I'm sure I can find something unusual to do...




 

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