Female LG Half-Elf Crusader (2), Level
+2, Base Attack Bonus
Two Handed Greatsword
+5 (2d6+4, 19-20x2)
Two Handed Composite Longbow [+3] (20)
+3 (1d8+3, 20x3)
(+6 Armor, +1 Dex)
Str 16, Dex 12, Con 16, Int 12, Wis 10, Cha 14
–– RACIAL ABILITIES ––
× Base land speed of 30 feet.
× Low-Light Vision
× Immunity to sleep effects
× +2 racial bonus on saving throws against Enchantment spells or effects.
× +1 racial bonus on Listen, Search, and Spot checks.
× +2 racial bonus on Diplomacy and Gather Information checks.
× Elven Blood: can use items keyed towards elves
× Favored Class: Any
–– CLASS ABILITIES ––
× Proficient in all armor, and all shields (including tower shields)
× Proficient with all simple and martial weapons.
× Furious counterstrike(Ex): Attack bonus equal to damage pool divided by 5, rounded down (min +1, max +6 atk bonus) - Damage pool must have at least 1 point in it.
× Steely resolve(Ex): First 5 damage each encounter goes to damage pool, at end of your next turn, damage in pool is dealt as normal, and pool is reset to zero, all other attack effects are resolved normally (eg. Poision)
× Indomitable soul(Ex): Add charisma bonus (if any) to will saves - does not stack with paladin's divine grace.
–– FEATS ––
× Improved Unarmed Strike(PH 96) : Considered armed even when unarmed.
× White Raven Defense(ToB 33) : +1 bonus to AC while adjacent to ally; Adjacent allies gain +1 AC while you wield a White Raven weapon.
–– MANEUVERS ––
× Crusader - Initiator Level: 2 Known: 5 Readied: 5 Stances: 2
+ Crusader's Strike (R) (Devoted Spirit) (Strike Level 1) (Pg 58) : Successful attack allows you to heal 1d6+2.
+ Vanguard Strike (R) (Devoted Spirit) (Strike Level 1) (Pg 62) : Allies gain +4 bonus on attacks against target.
+ Stone Bones (R) (Stone Dragon) (Strike Level 1) (Pg 84) : Gain DR 5/adamantine.
+ Leading the Attack (R) (White Raven) (Strike Level 1) (Pg 91) : Allies gain +4 bonus on attacks against foe you strike.
+ Tactical Strike (R) (White Raven) (Strike Level 2) (Pg 93) : Deal +2d6 damage, adjacent allies move 5 feet.
+ Iron Guard's Glare (Devoted Spirit) (Stance Level 1) (Pg 59) : Enemies take -4 penalty on attacks against your allies.
+ Leading the Charge (White Raven) (Stance Level 1) (Pg 92) : Allies deal +2 on charge attacks.