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Small Men in a Big World - Step Forward to Volunteer

 
 
Old Oct 15 '12, 9:02am
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Cyco Cyco is offline
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Small Men in a Big World - Step Forward to Volunteer

Small Men in a Big World - Forum
Dungeons & Dragons 5e
Ad Closes: Nov 5 '12
Estimated Members Requested: 6



Small Men in a Big World
A party of halflings sets out to rescue their kidnapped kinsfolk












Current PartyCloven "Guffo" Grainsburry – Lightfoot Protector (Ramrunner)
Altemen Tealeaf – Lightfoot Sun Priest (spazz451)
Camden "Hiccup" Barrowmarch – Lightfoot Protector (noobiegameplayer)
Smythe "Dirtfoot" – Lightfoot Rogue (sixgunninja)
James Lightfingers – Stout Rogue/Thief (Kerim)
Symond Athyew (Abelard) - Stout Sorcerer

Willing to take two more to make a maximum of eight characters.

Note: Playtest 4 is out and all characters will start using those rules now.


Current ApplicantsWIP denotes missing sections or listed as such. Others have all sections though feel free to continue to edit or add to them. I'll review them fully each time I choose players/characters

Barlow "Rabbit" Goodfellow (nolifeonline) - Lightfoot Sharpshooter - WIP
Rathdyn Olmsa - Stout Protector (Gingerbread)

Please let me know if you have added a character and don't see it added to this list within a few days.

Note: This game is taking rolling acceptance. We plan to accept no more than four players by the end of the first week (21st October) and then up to four more before the ad closes. We've decided to accept up to eight players for this game as that should provide more interaction whilst still being manageable.





Game Description:

The small village of Heawold is neither big nor special in any particular way. Whilst not prosperous the halflings who call it home are a generally very content lot. They live their lives busy producing fine wine and food that they enjoy as often as possible and occasionally trade to the dwarves of Nuledzar and the Goblins of Gorbul Town.

The dale they live in is quite safely tucked in between the Mountains to the North and West where little bar dwarves and the occasional grumpy giant live, the crowded trees of Ewnham forest to the East - the domain of Goblins but the have been peaceful for many years, and the cold broken tundra and forests to the south where very little bar tall and ancient trees grow and only the occasional bear roams.

However last night the village was raided. Sengo the sentry was struck from behind and sent tumbling out of his watch tower. The two nurseries-schools were entered and some sort of drugged rag was used on the inhabitants whilst they slept to keep them that way. All of the children around the ages of seven to fifteen and two of the nurses were taken.

Only those children whose turn it was to stay with their parents and those few in the small hospital remained safe.

A small party of villagers sets off to find and return the missing children and the two nurses. None has any illusions about the world outside the village being anything other than scary, unfriendly and outright dangerous. The furthest any of the villagers has been is to the dwarven city of Nuledzarís outer gate or to the edge of the Ewnham forest to trade.


Last edited by Cyco; Nov 4 '12 at 1:47pm..
Ugh, that sounds like they're dropping back to strict Vancian casting as the default mode, which means that it's the only mode that will ever be allowed in most 5e games. Talk about a buzzkill. Ah well. I agree the sorcerer was flawed and in bad need of a fix though. Pity the poor warlock, he never gets any love. I really liked the pact they had in the packet too, nicely flavored, betting they ruin the class entirely by converting it to Vancian casting.

Really unsure what to do now, I'm not a big fan of Wizards and it sounds like they're getting a major change in the next packet (sounds like they won't be the same class at all really). Wish they had the monk up, cause that would be hilarious.

well you do have some at-wills, from what I can tell they're using alternate classes for the non-vance rather than having a non-vance wizard.

I am debating between a Cleric[Sun] and Rogue[Thief]. I tend towards the Rogue[Thief] type but I figure we will need a Cleric and it could be interesting to check out for something different. The smaller list of available spells is actually a plus for me since I tend to avoid magic typically.
Granted with a party of 6 we could have two of each class assuming no arcane magic.




Dooley ... 5 November end date ... you'll have about 500 applications by then

Was looking at a cleric, but as spazz has gone that line, I'll work on something else -- it appears I have some time to work it out.

Why no arcane magic? It's just Warlock that's disallowed. And sorcerer might be taken out in the next playtest, but you could still apply as one.

Also: I will most probably apply with a rogue, with (If allowed) A homebrew backgroungd giving him sneak, Bluff, and disable traps. And a trait I still need to come up with.

Kerim, why not go with the Thief background? It has two of the skills you were looking for and fits for a Rogue type. Plus we may need Open Locks.

Quote:
Originally Posted by spazz451 View Post
Kerim, why not go with the Thief background? It has two of the skills you were looking for and fits for a Rogue type. Plus we may need Open Locks.
Rogues get two Backgrounds, they get to choose one like everyone else does but they also get either Thief or Thug from a Class Feature.

Names: James Lightfingers
Age:24
race: Stout Halfling








Quote:
Originally Posted by noobiegameplayer View Post
Dooley ... 5 November end date ... you'll have about 500 applications by then

Was looking at a cleric, but as spazz has gone that line, I'll work on something else -- it appears I have some time to work it out.
That's only the ad closure date. It's rolling acceptance so I'll likely have all places filled sooner if interest is as great as you suggest

Feel free to double up on classes as I am more interested in character concepts than party balance. That can be helped out in other ways. That said I'm unlikely to take more than one full arcane class.

When was the goblin war? I'm applying with an older character so would it make sense for him to have taken part in that?




 

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