D20/D&D with bits of Fate
Has anyone thought of or played with Aspects and/or fate points worked into D&D? Not full blown 3.5, but something more the speed of retro-clone/Microlite20/AD&D?
For the past week or so I've been thinking about putting High Concept/Trouble and perhaps 2 aspects into character creation at first level. 3 to 4 Fate points. As the characters rise in level, say every 5 levels, add an aspect and a point of refresh/Fate point to the character. Fate points would act much as they do in their home system, with a +5 instead of +2, perhaps +10. +2 in Fate is a big swing over normal dice results, so I don't know if +5 is enough "Umph" in d20.
Any Fate experts see any real trouble with the interaction here? I'm thinking about pit falls that I'm not seeing here. I worry about what will happen boosting spell casters of the D&D tradition with the issues they already bring to the table. Thoughts and comments folks of the Weave?
For the past week or so I've been thinking about putting High Concept/Trouble and perhaps 2 aspects into character creation at first level. 3 to 4 Fate points. As the characters rise in level, say every 5 levels, add an aspect and a point of refresh/Fate point to the character. Fate points would act much as they do in their home system, with a +5 instead of +2, perhaps +10. +2 in Fate is a big swing over normal dice results, so I don't know if +5 is enough "Umph" in d20.
Any Fate experts see any real trouble with the interaction here? I'm thinking about pit falls that I'm not seeing here. I worry about what will happen boosting spell casters of the D&D tradition with the issues they already bring to the table. Thoughts and comments folks of the Weave?



