Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
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It's a good game, but it really makes you want to play some good tabletop. I still have it, but I haven't gotten around to playing in a while. I enjoyed that most features of the game could be unlocked without spending money, but I also didn't like the excessive time needed for each.
I've a Level 9 arti on Ghallanda. I played a lot up to the most recent expansion, then most of the folks I was with used that blasted "stone of experience" to jump up to Level 16. I rather lost interest after that.
You can solo fairly well, but yes, parties are always more fun.
You'll be at it for a while, and it depends in large part what you want to play.
I don't think warforged are worth the aggravation. Artificer? Maybe ... but it's a boatload faster to simply pony up the $15 (or whatever they cost) and be done with it. Plus you'll have some TP remaining on your account for whatever else may pop up down the road.
I did a lot of research on MMOs when my friends wanted to form a guild. Everything fell apart when 1 friends computer crashed, another friend didn't meet system requirements, and I couldn't play the MMO I wanted to play because I don't have a Windows OS.
In the end, we compared stats, options, support, gaming community, visual appeal, and affordability.
At the top of our lists were:
World of Warcraft
DDO was in the second set of three in our list, because the playthrough videos we got to watch seemed dry and monotonous. The graphics were okay, but not top tier, and race/class options weren't as varied as we'd hoped. The combat seemed repetitive and unoriginal. I hope I'm wrong about that... and I guess I'll never know, because the guild fell apart before we even started. At any rate. If it turns out that DDO rocks, I might be interested in joining you, because I like the system more than all the other ones... though Atlantica did seem really cool too.