Dragoon Prestige Class
Prerequisites:
Base Attack +5
Skills: Jump 8 ranks
Feats: Weapon Focus (any polearm), Power Attack, Leap Attack, Leap of the Heavens
Good Saving Throws: Fortitude
Base Attack: same as a fighter
Hit Dice: D10
Skill points: 2+int modifier
Class Skills: Climb, Craft, Handle Animal, Jump, Profession, Ride, Spot, Swim
Proficient with all polearms and all types of armor, no shields.
Level 1: Ring of Jumping (actually tattooed but takes a ring slot. Grants +10 to jump checks. Stand still high jump now is feet = skill check. So a roll of 22 jumps 22 feet high)
Level 2: Falling Strike (can attack an opponent at the end of a fall or jump, causing them to become flat-footed)
Level 3: Exposed Strike (When performing a falling strike, deals +1d6 dam per 10' above 10'. So 20' fall deals +1d6 dam, 30' fall deals +2d6 dam. This amount is maxed at 1d6 per dragoon level.) Cushioned Fall (When a successful attack is made at the end of a fall, no damage is taken)
Level 4: Leaping Reflexes (1/2 of the ranks in jump skill goes into reflex saves.)
Level 5: DR 1/-
Level 6: Skill Focus (Jump)
Level 7: Double High Jump (Every point in the check grants 2 feet instead of 1)
Level 8: Hasted Leap (Leap any height and fall in one turn)
Level 9: Greater Ring of Jumping (Tattoo grants +20 to jump checks)
Level 10: Superior Exposed Strike (Damage done is no longer limited by Dragoon level. Still maxes out at 20d6 damage.)
Base Attack +5
Skills: Jump 8 ranks
Feats: Weapon Focus (any polearm), Power Attack, Leap Attack, Leap of the Heavens
Good Saving Throws: Fortitude
Base Attack: same as a fighter
Hit Dice: D10
Skill points: 2+int modifier
Class Skills: Climb, Craft, Handle Animal, Jump, Profession, Ride, Spot, Swim
Proficient with all polearms and all types of armor, no shields.
Level 1: Ring of Jumping (actually tattooed but takes a ring slot. Grants +10 to jump checks. Stand still high jump now is feet = skill check. So a roll of 22 jumps 22 feet high)
Level 2: Falling Strike (can attack an opponent at the end of a fall or jump, causing them to become flat-footed)
Level 3: Exposed Strike (When performing a falling strike, deals +1d6 dam per 10' above 10'. So 20' fall deals +1d6 dam, 30' fall deals +2d6 dam. This amount is maxed at 1d6 per dragoon level.) Cushioned Fall (When a successful attack is made at the end of a fall, no damage is taken)
Level 4: Leaping Reflexes (1/2 of the ranks in jump skill goes into reflex saves.)
Level 5: DR 1/-
Level 6: Skill Focus (Jump)
Level 7: Double High Jump (Every point in the check grants 2 feet instead of 1)
Level 8: Hasted Leap (Leap any height and fall in one turn)
Level 9: Greater Ring of Jumping (Tattoo grants +20 to jump checks)
Level 10: Superior Exposed Strike (Damage done is no longer limited by Dragoon level. Still maxes out at 20d6 damage.)



