Solo D10, Buddy D8, Team D6
Enhanced by Ultratech, I Will Try To Control Myself, Recluse
Cyber Claws D10, Superhuman Stamina D10
. Borrow a die from the doom pool for an attack action. Step up the doom die by +1 and return to the doom pool.
. In a pool containing an Ultratech Enhancements
power, replace two dice of the same size with one die of +1 step.
. May not spend PP when making reaction rolls during any round where you have used your Berserk
Enhanced Durability D8, Enhanced Senses D8, Enhanced Speed D8, Enhanced Strength D8, Trained Reflexes D6
Add D6 and step up effect die by +1 when using Werewolf Curse
powers to inflict emotional stress.
SFX: Flaming Bat
. Using his knowledge of the occult he summons a flaming bat to distract his opponent. Add D6 and step up effect die by +1 when inflicting a flaming bat
complication on a target.
SFX: Healing Factor.
Spend 1 PP to recover your physical stress and step back your physical trauma by -1.
. Spend D6 from the doom pool to ignore stress, trauma, or complications from aging, disease, or poisons.
SFX: Razor-Sharp Fangs:
Add a D6 to your dice pool for an attack action and step back the highest die in your pool by -1. Step up physical stress inflicted by +1.
Limit: Silver Sensitivity
. Step back or remove D6 from the doom pool and step up stress inflicted by attacks using silver weapons by +1.
Acrobatics Expert D8, Combat Expert D8, Menace Expert D8, Mystic Expert D8
1XP when you enter the Killer Instinct tournament, or hear rumors and clues to the whereabouts of Glacius.
3XP when you defeat an opponent that stands between you and Glacius.
10XP when you kill or spare Glacius.
Search For The Cure
1XP when you learn of a cure for Lycanthropy.
3XP when you achieve a goal working towards the cure.
10XP when you are cured, lose the cure, or discover the cure to be false.
Count Von Sabrewulf
Sabrewulf is afflicted with the rare disease, Lycanthropy. Although he has spent most of his life as a recluse, he enters the Killer Instinct tournament on the promise of a cure if he is victorious. Since the day when a wolf bite left him afflicted with a particularly virulent strain of lycanthropy, Count Von Sabrewulf has lived in exile in his remote mountain tower, shunned by society, struggling with insanity as his disease grows steadily worse.
A handful of years back his worst nightmare was realized when he failed to revert to human form at all. Every rumor of a possible cure has been at best a hoax, so when a message arrives promising salvation should he enter and win the Ultratech contest, Sabrewulf is highly suspicious, but obliged to seize any chance that comes his way.
Unwilling to succumb to the beast within him, Sabrewulf was badly beaten by Glacius in the KI tournament. Captured by Ultratech, he is driven berserk by their "repairs" and now has only revenge to live for.
He is a recluse living alone in his tower. He does this by choice to protect people from the beast that he has become. He is always fearful that he could cause someone else to lose their humanity the way he has lost his. Since his defeat at the hands of Glacius and his "enhancements" by Ultratech, he has become more bestial. He is full of rage and has trouble controlling the animal side of his nature now.
Abilities and Resources:
Sabrewulf lives alone and has no one he can call upon. He hunts his food, giving in to his animal nature when he needs to eat. He has studied the occult looking for ways to cure himself of this curse that has robbed him of his humanity. He can no longer transform back into a human.
He has learned a little magic from his studies, and uses this by summoning up demonic flaming bats that he can use to distract his prey. He mostly relies on his claws and fangs in combat though, especially since Ultratech has worked on him. He also tends to howl a lot during his combats to strike fear into his opponents.
He is unsure if Ultratech truly holds a cure for his lycanthropy, but he still holds hope that it is not a hoax.