@YohanRedde, Wheel of Time has a thread on here I believe, It's a little hard to run with folks who haven't read the series by Robert Jordan because of the fact that it is very caster heavy. However there are limits and certain norm obligations in the WoT realm that counteract that IF the player is aware that they exist.
As for Marvel and Marvel Noir the system is different in the fact that it is played with number color coded cards that add onto a score for attributes or skills and a "trump" factor that is basically the equivalent of crit calculation. A bit more of the gameplay depends on the DM than the traditional D20 system. Character creation is quick and easy and they have a list of "Marvel" universe skills and powers to choose from. The noir system I cooked up has the players in investigative roles as Federal Agents that were as an origin story failed Captain America serum Experimentees. This gives me a good excuse to give them low scale powers and force them into situations that make them use their heads rather than depend solely on their superpower. It's been going quite well so far. It could possible work online, I'd have to change a few details, Do you think this would interest people on Myth Weavers?.