All a matter of which attributes go where, honestly.
Although I know that Wisdom will be the dump stat, and Dex will be one of my 17s, I'm currently wondering what will be for my 16, or 13 for that matter (tempted to use the +2 granted to Humans to pump that to a 15.) It's all a matter of what I want to be; will he be a two-weapon Rogue or a silver-tongued mongrel? It'd be a difference between Dex-Con-Int or Dex-Cha-Int.
Skill allocation won't be an issue since even if I had an int of 10, that's still 9 (8 inherent with 1 for Human) skill points per level, more than enough to pad out all the essentials. As you and Reemos recommended, acrobatics (which is jump and tumble together) will be vital, as will stealth-disable device-perception... Which leaves me with 5 skill points left to play with (7 if I give him a 15) that, again, comes down with how this guy's gonna play out.
Don't forget, a class which helps to keep allies standing and fighting is becoming more attractive by the hour too. I'm not seeing any 'healing' types apping so far. The 'Faith over Intelligence' or 'Weak in arm, strong in Faith' cleric might be both fun and feature a better chance of being chosen.
Originally Posted by Harsgault
I... Haven't actually thought about that, but it definitely does make sense. The man gripe I have with Clerics is I've never actually played one, and they have a bad habit of becoming "heal/buff bots." That being said, it could definitely work to expand my RP horizons while mixing up the usual play style I'm accustomed to.
Perhaps the character got gravely sick as a child, but got better to the surprise of friends and family? It'd simultaneously explain a Str/Con penalty while providing a proper reason for him to grow up as a servant of some God/Goddess.