It's a solid advancement of the idea, Adamantrue. I'd recommend developing the "It interacts with the minds of people, taking forms from their beliefs" much more concretely with the actual mythology and fantasy of the people of the day, versus the standard fantasy rpg tropes, but that's a stylistic element. In this over-arching concept, I see the potential for some truly original gameplay, and moving directly into dragons and vampires and undead is recasting the pre-existing paradigm in a slightly divergent setting. Not to harsh on that idea, it's just a stated preference of mine.
I'd similarly warn you off of the whole "paleface" thing. It makes me wince as a caricature of Native perception, and it may not apply at all to the setting, if the author has the native population be elven. The skin color of the respective parties hasn't yet been determined.
Those cautions expressed, the concept of the frontier being an area where the subconscious of the residents is brought to the foreground, and that situation being one that could potentially be mastered by other residents, is quite brilliant, IMO, and a really nice structure/framework for a unique view on magic for this world construct.
I'd similarly warn you off of the whole "paleface" thing. It makes me wince as a caricature of Native perception, and it may not apply at all to the setting, if the author has the native population be elven. The skin color of the respective parties hasn't yet been determined.
Those cautions expressed, the concept of the frontier being an area where the subconscious of the residents is brought to the foreground, and that situation being one that could potentially be mastered by other residents, is quite brilliant, IMO, and a really nice structure/framework for a unique view on magic for this world construct.



