Looking it over... it is definitely an
oddly written gift. Lots of unopposed stuff....
Given the cost, here's what I'm going to say:
-Intractable Warrior basically gives you a +5 to any roll required to reach the target; so +5 to tracking rolls, +5 to perception rolls to spot them, +5 to supernatural resistance or cloak-piercing rolls to find them, +5 to lockpicking rolls (they are no longer automatic successes), +5 to knock down any doors, etc. If for some reason Avery isn't getting an opposed roll then the target gets a -5 penalty instead, though I can't imagine that situation coming up very often.
-I am going to read the reflexive-knockdown rules
very narrowly -- the people being knocked down pretty much have to be directly blocking you, simply being in the same combat (or especially an unrelated combat) is insufficient.
-It is opposed by the target's Resolve+Supernatural Tolerance, so roll your activation roll (Resolve+Survival+Purity) versus
Dice Roll: 4d10s8ez
d10 Results: 3, 3, 4, 7 (Total Successes = 0)
(0). If you succeed, you do
not need to roll any more to keep the thing up.
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Basically, you get a bunch of useful +5 bonuses for a pretty cheap cost. Sound good?
In the meantime, roll Wits+Survival, plus Intractable Warrior, and remember that tasting blood gives you a further +4 (
Prey's Blood)