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Steampunk and Magic
Steampunk and Magic - Forum GURPS Estimated Members Requested: 5 About Me:
Hi, I'm Schilcote, and I've been GMing GURPS for quite a while now- and GMing other systems for even longer! I can generally be counted on for at least a post a day, often more, and I ought not have to drop any games now, since Real Life seems to have evened out for now. So don't be worried that I'll leave after you spent all that time and effort drawing up a sheet. This Looks Interesting, But I Don't Have GURPS... Woah, hang on a sec! One of the neatest things about GURPS is that you don't actually need the core rulebooks to play it as long as the GM has them. Instead, you can download the GURPS Lite pamphlet which contains the basic information you'll need to play, though you'll need some assistance setting up your character. The free, open source GURPS Character Sheet program will help as well. Feel free to ask any questions you may wish. Game Description:
Full title is "Steampunk and Magic, Mustachioed Mechanics, and Other Exotic Brilliances"
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The party arrives at the bridge, and is ambushed by a large empty room. There is a cat in a small cage in the corner, under a console. Perhaps he is the ambush. |
| @Reemos, something else I thought I'd mention since you said you wanted your mech to have a shield. The way GURPS is set up you can't actively block high speed projectiles. You can use a shield to block muscle powered missile weapons but other than using the shield as cover to hide behind GURPS doesn't allow you to block other types of ranged attacks. Just thought I'd point this out cause it isn't necessarily obvious. I didn't even realize this myself until recently and I've been playing GURPS for a while. Also, I think it's a stupid ruling, but hey, I didn't write the rules. |