I am looking for one more player who is willing to join this Mutants and Mastermind e3 game already in progress. There are numerous options when joining the game but anyone willing to play characters created by other players who have dropped out or one of the undefined NPCs (with respect to powers) will have an advantage. Note that the Origin event has already occurred but the characters available have not yet been very clearly defined in terms of powers and such.
Here is the premise:
A large number of friends were on vacation together with their families near the Dinosaur National Monument in Colorado. On their way home to the East coast they separated from their families for an ATV excursion and encountered something that changed their lives, and the world, forever.
Suddenly they were endowed with super powers previously relegated to the fictional realms of comic books. What they found also has global and political implications beyond the matter of granting the PC’s and a few others their powers.
At the beginning of the game there will be others besides these five that will gain powers in this world, set in current-day America. They will face government agencies (foreign and domestic) trying to control them, super villains trying to control the world, a public afraid they are too powerful to be free in society, and possibly even the adoration of public supporters…all while discovering how to use their powers without hurting innocent civilians.
Players start at PL10 with 160 points to use for character creation.
In addition to those 160 PPs, all characters begin with the following 15 more points of advantages and powers that everyone affected by the event possesses and all have in common. More points can be spent above these to improve them further.
In addition, the event will change the characters even further in terms of morality. There will be a GM-imposed complication in this regard after the event occurs.
Your character will be a hero and will act accordingly when the situations present themselves. This motivation complication will likely change as the game progresses.
The event creates heroes as well as villains. But we will see how things turn out in the end.
Based on past experience for this scenario, there will probably be approximately a 80-20 mix of role-play to combat and much of this depends on the players.
Here is the full-powered PC whose player has dropped: He is a Speedster. Super speed is the only power he has shown so far in the game. The game is very new so nearly every aspect of the character can be altered to suit the new player’s ideas and concepts for the character.
There are also two Top Tier NPCs available that can turn into PCs
Troy Danning, he is a cousin of one of the PCs, Naomi Kennedy. He has revealed some acrobatics, increased ability scores, and some minor jumping powers. Other than that he is pretty much a clean slate to work with to start your character.
Terrence Shaw, he is a relative of another NPC, Corey Brighton. Corey is not available. Terrence teleported out of the opening scenario and that is his only revealed power. So he is also pretty much open to your interpretation.
I am looking for the classic, powers based heroes. Simple, easy to understand superheroes. That being said, there are a lot of heroic themes that do not fit the game:
Power/character type Limitations:
No magic-based characters.
No gadget based characters
No aliens
No mind control or time travel powers.
No dimensional travel powers
No undead characters.
No Duplicates or Minions
No Metamorphs
No Immortals.
No Fantasy characters
No Martial Arts-based characters
No characters that turn into creatures or that have like features (no wings/claws/fur/feathers etc.). There is already one in the game with wings, but that was before my time.
No Creation powers
No Transform powers
No Variable powers
Banned Extras:
Homing
Variable Descriptor
Incurable
Dimensional
Contagious
(For an attack) Increased Range to Perception
(For Healing) Resurrection
*Note, this list is not exhaustive.
Banned Flaws:
Check Required
Side Effect
Uncontrolled
Unreliable
And all flaws that are not actually flaws.
A note on Flaws: The use of skills and advantages to overcome the effect of flaws will not be allowed.
A note on the skills Close and Ranged Combat: These skills are specialized to specific attacks. You cannot assign them to an array for all attacks in an array.
All PCs must look human so no permanent features such as wings, tails, horns, scales, gills, fins, fur, claws or those sorts of thing. Alternate forms are permissible, but they cannot be the primary form of the character, only their heroic form. PCs are limited to non-permanent growth and shrinking powers meaning they can be activated and turned off but cannot not be permanent.
Remember that your character gained his or her power on day 1 of the game and in the spirit of the game, must be able to pass as normal (with the exception of Attractive 2 and possibly increases in Presence). I am not fond of Energy Form PCs in this game, keep that in mind. The one already in the game was, as I said about the wings, before my time.
Please allow other player’s their archetype niches. I will choose the best of each archetype, but I prefer players who can think outside the box and show us something unique and interesting. As shown above, no fantasy based, alien, or extra-dimensional characters since these do not fit the game’s premise.
Character creation considerations: Be careful of what powers you choose and consider how your character’s life will change with those powers. This is not the Marvel or DC universe.
Commitment: 3-4 posts per week preferred, more if possible.
Feel free to contact me with any questions but I prefer to have all questions on the board for everyone's benefit.
SUBMISSION FORMAT
Include the following: Name, Age and Gender: Aged between 22-26, preferably at the upper end.
Your character in one sentence. (For the Concepts box in the Ad.)
The PCs will be a group of friends living in and around the Baltimore area of Maryland preferably in or near Catonsville.
One paragraph for appearance and another for personality.
Detailed, convincing, and easy-to-follow character backgrounds are necessary for consideration as approved characters. Such backgrounds cannot include how your character became a superhero since this will happen in-game. I prefer characters with social ties to the world; characters with families and friends. I do not like lone wolf types as they may distract from the nature of the game. I will permit only one such character if any at all.
I will likely draw from character’s backgrounds to add a certain visceral realism you might not find in other games. Your character’s niece or nephew, grandfather, or even his recent ex-girlfriend might become an NPC. This game is not for the faint of heart and weak of mind.
So give me good descriptions of family members and friends and the quality of your relationship with them.
Create a real person. Not someone who's hero material from the beginning or "unique." Write to convince not to impress.
Background Tie-Ins: This group of friends are friends because their parents are. Sometime ago three families got together and each created a 'Bucket List' of places to visit in her lifetime. The 'bucket list' has since become a tradition taken up by their children and grandchildren, growing over the years to include more friends and their relatives. As such your characters have gone on these trips many times over their life time. Your parents will become wrapped up in the story as I tie everything in before he game begins.
The character must have living, blood related parents and they will be along on the vacation and have a tie-in to the story. Submitting a character background showing how the character's parents died, or are missing, or are not in a position to come along on the vacation will ensure that the character is not chosen to be in the game.
Throw away assumptions about comic book superheroes and comic book settings. Those do not belong here. Ignore the powers you choose for your character sheet when you write your background. You character will not begin the game with powers.
Create a real person living in the real world. Make someone psychologically believable. There is no need for someone one-in-a-million perfect and simplistic statements to that effect fail to impress. No one in this world lives without wishing they could be rid of problems or could take back some of their choices.
Also, somewhere on the character sheet (not in the background section) describe the cell phone the character has: Smart Phone or not at the minimum, make/model preferred.
Furthermore, I prefer character sheet submissions in .por format. When weighing character submissions for acceptability, all other aspects being equal, the submission in .por (Hero Lab) format will be the chosen application.
List 3 positive qualities and 3 flaws. -
Tell us what your character has to offer and the flaws they (or other people) wish they could be rid of. Something you can act out in-character and that you won't mind others calling your PC out for. Your character might not even know they display these traits.
The purpose of this section is to provide something to facilitate role-playing. Avoid anything unrealistic like "infallible genius" or "beloved by all." Avoid anything that depends on another person's deference like "natural-born leader." Create expectations not demands.
The heroes are powerful, but not all powerful. They can still be hurt by some mundane weapons.
The sum of Dodge (or Parry) and Toughness must not exceed 20. E.g., Dodge 14/Toughness 6. Parry 10/Toughness 10.
Resistance Checks - Toughness, Fort and Will capped at 10.
Attack Bonus - The sum of an attack's Attack Bonus and Effect/Damage Ranks can't go over 20. E.g., Attack 16/Strike 4. Attack 10/Move Object 10.
Effect and Damage Ranks - Effect and Damage Ranks capped at 10, a DC of 25.
Arrays - Characters can have no more than 5 Alternate Powers. These 5 may be distributed across no more than 3 separate Arrays and no nested arrays will be allowed.
Please keep concepts simple (you could be creative with the execution) and close to the Archetypes found in the material. Don't neglect Defenses.
Be careful of what powers you choose and consider how your character’s life will change with those powers. This is not the Marvel or DC universe.[/quote]
Quote:
Originally Posted by Getaway
A bit of advice on priorities:
1. A movement power.
2. Defenses.
3. Skills and/or a utility power.
4. A reliable attack that benefits from Combat Advantages and Maneuvers.
No need to handicap your abilities. You're superhumans and the world will know it. You're able to do things you could only dream of before. What you're not supposed to be capable of is explaining how or why. You're dangerous. You're scary. You have SUPERPOWERS. You may be just as afraid of them.
You will encounter challenges no question. But that will come from the story not your character sheets.
My screen name is Groqx. I am male, and 46 years old. I have role-played (mostly as the GM) since I was 11 years old. I love writing and there will be a great deal of supplemental material in the game concerning the many NPCs and villains. These are not required reading but may add a certain flavor to the game. I like detail and hope the level of detail I add does not become too distracting for you. The game will hopefully take on a realistic feel as it progresses.
I like the Mutants and Masterminds game but am by no means an authority on the rules. If something I am doing is wrong, please do not hesitate to PM me with your concerns. Hopefully I will learn from my mistakes.
If I am not meeting your expectations, please let me know. Part of my enjoyment in running pbp games is creating a realistic setting and writing everything that is going on around the characters. But make no mistake, the game is about the characters. Everything else, all the writing I put into it, is for my benefit but I hope it adds to your enjoyment of the game.
Thanks for your consideration. Please PM me if you are interested and we can open a discussion from there.
While I probably won't apply for this slot, I wanted to compliment you on an impressively formatted and thorough application / recruiting layout. I always feel that it bodes well for a game when the GM is this thorough and clear in the ad.
This could be fun. I'd be tempted to try playing Erik, but his background seems so depressing. I have a teleporter character from another game I could rewrite for this (extensively), though I could probably just adapt that character into Terrance.
Hmmmm....
'My super power isn't super speed, it's controling the amount of friction and air resistance that myself, and other people and objects are effected by.'
The villian: 'What's the difference?'
'The difference, is that I'm a scientist, not some idiot wearing a pair of red tights.'
I usually don't play male characters, but I could make an exception... <.<'
While I probably won't apply for this slot, I wanted to compliment you on an impressively formatted and thorough application / recruiting layout. I always feel that it bodes well for a game when the GM is this thorough and clear in the ad.
Thank you for the compliment. I really appreciate it.
Erik is an... odd build mechanically. It appears that his primary... well... only attack is his unarmed combat... with enhanced physical stats from the "accident". Thus you have a character that has a primarily tech/science background that trains in completely physical skills... it just feels odd, lol. Even with his enhanced strength I would have thought he would have been more "techie" about the whole thing. He's confused about his sexuality which on top of some of his other conflicts makes him a "hard sell" as a take-over character for most, lol. Not that he's a bad character in any way, simply one that the player made to play for themselves which might not fit well with another player.
@Groqx Which of the other applicants were accepted?
This could be fun. I'd be tempted to try playing Erik, but his background seems so depressing. I have a teleporter character from another game I could rewrite for this (extensively), though I could probably just adapt that character into Terrance.
You could alter the background pretty much any way you want. Except George Cooper, his father, has already been introduced in the game...well, he was shot and survived, though nothing is really known about him yet. Terrence Shaw might be a better choice for you. I've written next to nothing about him yet.