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The Deadliest Game: an urban adventure of deadly intrigue

 
 
Old Nov 8 '12, 9:02pm
KillerK KillerK is offline
Great Wyrm
 
Join Date: Jan 2012
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The Deadliest Game: an urban adventure of deadly intrigue

The Deadliest Game - Forum
Dungeons & Dragons 3.5e
Ad Closes: Nov 25 '12
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So I decided to start up an urban campaign in a capital city of 200,000 ish souls in my homebrew world of Akuroth. Read up on the setting info here. The threads are listed in order of importance (top down) but for the richest understanding of the world and how you can make a character that feels organic to that world necessitate at least skimming all of it.

Character apps go here, please. Character creation instructions can also be found there, but here's the short of it:

Level 6, any 3.0/3.5 sources *except* ToB, ToM, Incarnum, Psionics, or Eberron (even if it was included in a core book later). No exceptions. If you want campaign-specific stuff from other settings, run it by me and I'll see if it works. Also, no BoVD for PCs. Pretty much anything/everything else is on the table. Level includes any racial HD.

Races: I'd rather not have anything more than +2 LA. Also it has to be a race that wouldn't be completely out of place in the city of Ninuroth as described in the setting information. So probably no outsiders or funky monsters or animals.

I'd like to have a balanced party but in the end it will come down to who has the best writing and backstories. Also just because this is an urban campaign doesn't mean I need or want only sneaky/guileful characters. Yes, rogues, bards, beguilers etc. fit well but I'd rather not have every application be for one of those types. I draw HEAVILY from Cityscape (obviously) so anything in there is fine/encouraged.

In your backgrounds at the end make sure you specify how and/or why you are in the city now (if you haven't been in the city forever anyway). Also if you end up having any strange/powerful/out-there magical items it'd be nice but not necessarily required to know how you acquired them, as regular people in Ninuroth can't just go out and throw down a pile of gold to buy a +2 vampiric greatsword of smiting, or whatever.

Game Description:

Soaring towers, gleaming palaces, grand banquets, shining armor, gold flowing like water; dirty shacks, grimy canals, moldy bread, cold nights in dirty rags. Only in Ninuroth, capital city of the nation of Halvar in the world of Akuroth, can such things coexist normally. A city of both luxurious excess and crippling poverty, of haves and have-nots, Ninuroth is the oldest and largest continually inhabited city in the world -- it's also one of the most quietly conflicted.

Perched at the seaside mouth of the great river Ninur, the city is home to an aging and decrepit king and his young trophy wife, who become less concerned with the fate of the people day by day -- and who have no heir. The distant and exotic land of Teth has its own problems, and is trying to weasel its way into Halvar's good graces to share in its wealth. The Great Houses squabble and scheme amongst themselves for power in the shadow of the king's impending death. Rumors of rebellion are stirring from a loosely-governed barony in the North. Accusations of corruption and treason are shot between many. The neglected and downtrodden struggle to make their voices heard. The city's various factions jostle and deal with each other and outside powers to solidify their footing among the people, the poor of whom continue to starve and despair, forgotten and unmourned by their supposedly benevolent rulers.

It's all business as usual in the First City of Man. That is, until someone comes along to change it. Could it be you?

Monster races are not necessarily overpowered - in fact quite often it's the reverse, especially when that LA makes you so fragile at the start. However, they tend to have oddities which could be unexpected and a little unbalancing if the DM didn't deal with them.

Well, the varag is definitely a beast early on. The +2 LA and 3 HD does make it a pain when it comes to advancement, though.

True. Adu'ja are an interesting +2 LA race that doesn't have any monster HD, but they aren't exactly worthy of being a +2, considering they're weak for that.

Yeah sometimes I think the devs didn't think things through as well as they could have in terms of balancing LA with the features available.

I'm really liking the look of this game, especially after reading all the fluff that's been put together for it. Very well thought out. My only questions would be in regards to the idea I have in mind for my character. The idea I'm considering is starting with either monk or paladin, haven't decided which yet, and then taking the Kensai prestige class to help mix things up a little bit once I meet the appropriate requirements. However, if I do that then we'd need to discuss the terms of his oath of service when that time comes (if I go monk I wouldn't be able to make the transition into Kensai until after I hit lv 7 because of its +5 BAB requirement, so we'd have time to figure that out). And, naturally, I want to make sure this idea is something that you're okay with me doing in the first place.

In case anyone cares, I am open to Forgotten Realms, Greyhawk and Dragonlance stuff that can be de-setting-ified. I say those three because those are the ones I am most familiar with. But still no Eberron. The two settings just don't mesh at all.

Cool. I'll get to working on my submission then.

Even though the setting doesn't mesh, there are lots of things from Eberron sources which are already "de-setting-ified" in a manner of speaking, e.g. the Education feat - so nobody in any other setting is educated? I don't mind, I already have my char half-done, just saying you seem to be picking on the ole Eberron a bit there.




 

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