Agents of the Twelve

 
 
Old Nov 11 '12, 4:41pm
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Sillaric Sillaric is online now
Last of the Greenstar Knights
 
Join Date: Jun 2007
Posts: 3,709
Agents of the Twelve

The Dragon Between - Forum
Dungeons & Dragons 3.5e - Eberron
Ad Closes: Nov 24 '12
Estimated Members Requested: 5


Game Description:

INTRODUCTION
The Dark Lanterns serve the crown of Breland as spies and assassins. Collectively they form the intelligence division of the King’s Citadel, a much larger organization sworn to defend Breland from its enemies and dispense justice in the name of King Boranel. More than any other division within the Citadel, the Dark Lanterns tend toward intelligence-gathering missions that extend beyond Breland’s borders. As the secret servants of the crown, members of the organization are granted the authority to conduct intelligence operations on foreign soil, execute covert missions across the globe, and prevent national secrets from falling into the hands of rival intelligence agencies. The Dark Lanterns also have an unwritten license to eliminate any creature that threatens their nation, its sovereign, or its citizens.

The King’s Dark Lanterns were vital to Breland’s defense during the Last War. However, conspiracies abound in the aftermath of war as nations struggle to rebuild and reclaim what was lost. The Thronehold Accords have done nothing to end the secret conflicts being waged across the Five Nations—conflicts steeped in espionage and subterfuge. With the threat of another war looming on the horizon, Breland needs its Dark Lanterns now more than ever.
APPLICATION INSTRUCTIONS[Game Master]
Me, Sillaric of course.

[Game Explanation]
I managed to wonderfully fill my Agents of the Twelve group and mostly fill the Dark Lanterns group from the last advertisement. I am only short some sort of healer for the Dark Lanterns group.

[Application Process]
Post your application as a new thread in game's Applications folder linked below, in the following format (you can make a sheet and include your statblock at the bottom if you want, but it cannot replace the regular format):

Character Name:
Gender/Race:
Class:

Physical/Personality Description: A paragraph or more (2 max please) describing your character's physical appearance and personality. If you want to put secrets into your characters personality you can "private tag" them in this area. Include how your character reacts to stress/danger, how your character dresses in the field, in the tavern, etc and how he/she generally deals with others socially.

Background: No more than 6 paragraphs (1-2 is fine if you can get the point across that quickly). Please see below for some guidance on how this needs to be. Important, this section must explain how your character was recruited by Eberron's premier spy organization.

Writing Sample: This can be a sample from a game you're in already but I'd rather it be something you've written for this character. It doesn't have to be super long, just do some in-character writing to show case who your character is and show off that you are capable of solid grammar and spelling.

A PICTURE WOULD ALSO BE HELPFUL BUT ISN'T NECESSARY EITHER.

PLEASE POST APPLICATIONS IN THE APPLICATION FOLDER ON THE GAME FORUM, NOT IN THIS THREAD PLEASE

Link to APPLICATIONS folder: http://www.myth-weavers.com/forumdis...23415&tg=29801

[Character Creation]
Creation will be standard for a character starting at level 4, using a 28-pt buy, with 5400gp for equipment. Every character receives one free feat but it must be either a Dragonmark Feat or an Eberron-specific Racial Feat. LA buy-off is not allowed. Creatures with an LA or Racial HD up to 2 are acceptable for use but nothing with a base size larger than Medium unless you come up with something really really good and it must meet all the guidelines above.

A special note regarding FR-specific races, skills and classes. Nothing from an FR-specific source will be allowed without very specific DM approval.

[Sources allowed]
I have access to most everything from 3.5e and of course all Eberron supplements are acceptable. I don't like weird, way out their builds, so if you decide to use a little known supplement please give any needed title and page numbers please. I'm not opposed to monster characters, especially since many of the races considered monstrous in other game worlds are considered commonplace in Eberron.

[NOTES]
Feel free to PM with any questions but know that I will likely post the answer here for all to see (it cuts down on repeating myself). Also please note that I am only recruiting for a character to fill a Healer's role with this group.

[SUBMISSION DEADLINE]
I will close the advertisement thread on Friday November 30th at midnight or sooner if a complete application just jumps off the screen at me.

__________________
Can't imagine anyone remembers me, but I'm tentatively returning... so, hi Weavers, it's been a long time!
I'm also jazzed by this concept. Working on a character now. Probably Lyrandar?

Edit: Oh, and I'd like to 2nd Wiz's question. Unless anyone knows of any Eberron-specific Half-Elf feats?

Okay, got a question. I am considering making a Monk who has a synthetic limb. I know synthetic limbs exist in Pathfinder, but I'm not sure about 3.5. I thought it wouldn't be unreasonable since Warforged are in the setting. Do you know of any such, um, "item" to exist in this setting?

Technically couldn't a half-elf take any human elf or half-elf feat?

Well there is the Cannith extra arm (which is attached to a belt).

This looks pretty neato. Thinking of a bastard son of Vadalis, a paladin more at home in the wilds than in the chapel. Probably will be posted within a few days; anyone who wants to go in on backstory stuff is welcome.

Quote:
Originally Posted by Celtic Guardian 7 View Post
Okay, got a question. I am considering making a Monk who has a synthetic limb. I know synthetic limbs exist in Pathfinder, but I'm not sure about 3.5. I thought it wouldn't be unreasonable since Warforged are in the setting. Do you know of any such, um, "item" to exist in this setting?
There are construct grafts found in Faiths of Eberron, including a reasonably affordable synthetic arm. I don't know how Pathfinder's version works, how Sillaric feels about including it, or even which version you'd prefer to use, but there is at least a precedent for that kind of thing existing in the setting.

Also, possibly interested. It's a neat premise - just have to see if I can dig up a concept I like.

Quote:
Originally Posted by Wiz View Post
Well there is the Cannith extra arm (which is attached to a belt).
I didn't see that, where is it?

Quote:
Originally Posted by The Snark View Post
There are construct grafts found in Faiths of Eberron, including a reasonably affordable synthetic arm. I don't know how Pathfinder's version works, how Sillaric feels about including it, or even which version you'd prefer to use, but there is at least a precedent for that kind of thing existing in the setting.
That sounds right up my alley. I've got no special attachment to Pathfinder's, I just wanted to make it clear that such a thing existed in a system that's close to 3.5 if nothing else. I don't have Faiths of Eberron unfortunately, but if Sillaric approves of it, hopefully I can get the basic information.

I'm looking through a few different builds for my character, and I was wondering if any of the following are available:

Leadership
Favored in Guild and Guildmaster (Guild rules in Dungeon Master's Guide II, page 223)
Racial Paragon Classes (from Unearthed Arcana, but also on the d20 SRD)




 

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