As written:
Nonviolence - To fulfill your vow, you must not cause harm or suffering to humanoid or monstrous humanoid foes. You may not deal real damage or ability damage to such foes through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, pain effects, or other spells that have the immediate
potential to cause death, suffering, or great harm.
Peace - To fulfill your vow, you must not cause harm to any living creature (constructs and undead are not included in this
prohibition). You may not deal real damage or ability damage to such creatures through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, or other spells that have the immediate potential to cause death or great harm. You also may not use nondamaging spells to incapacitate or weaken living foes so that your allies can kill them—if you incapacitate a foe, you must take him prisoner.
Seems pretty straightforward, but many DMs use direct interpretation to screw players who take the vows. My interpretation is that the vows allow you to partake in combat, but you must strive to not kill, nor allow your party to kill, unless the monsters are non-living.
Nonviolence - To fulfill your vow, you must not cause harm or suffering to humanoid or monstrous humanoid foes. You may not deal real damage or ability damage to such foes through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, pain effects, or other spells that have the immediate
potential to cause death, suffering, or great harm.
Peace - To fulfill your vow, you must not cause harm to any living creature (constructs and undead are not included in this
prohibition). You may not deal real damage or ability damage to such creatures through spells or weapons, though you may deal nonlethal damage. You may not target them with death effects, disintegrate, or other spells that have the immediate potential to cause death or great harm. You also may not use nondamaging spells to incapacitate or weaken living foes so that your allies can kill them—if you incapacitate a foe, you must take him prisoner.
Seems pretty straightforward, but many DMs use direct interpretation to screw players who take the vows. My interpretation is that the vows allow you to partake in combat, but you must strive to not kill, nor allow your party to kill, unless the monsters are non-living.




