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Attributes: STR 11 INT 8 WIS 15 [+1] DEX 9 CON 13 CHR 7
Armor Class: 12[leather armor] Base Hit Bonus: +0 Hit Points: 4 Saving Throws 13[+4 on saves vs magic][+2 on saving throws vs. death and poisons.] Languages: Elves are able to speak with gnolls, goblins, orcs, and hobgoblins
Magic User Spells per day: 1st (2)
Spell book: 1st (Read Magic, Sleep)
Memorized: Sleep x2
Cleric Spells per day: 1st (1)
Spells memorized : 1st (Cure Light Wounds)
Cure Wounds (reversible)
When this spell is cast, the cleric touches one character or creature (or himself) and heals it of 1d6+1 hit points of damage. Alternatively, this spell also cures paralysis; it will not heal damage and paralysis in the same casting.
Cause Wounds (reverse of cure wounds) causes 1d6+1 hit points of damage to a being if the caster can touch the opponent.
Duration: 1 turn
By means of read magic, the caster can decipher magical inscriptions on objects, books, scrolls, weapons, and the like, that would otherwise be unintelligible. This does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and the caster has read the magical inscription, he thereafter is able to read that particular writing without recourse to the use of read magic. All spell books are written such that only the elf or magic-user who owns the book can decipher it without the use of this spell
Duration: 4d4 turns
A sleep spell causes a magical slumber to come upon creatures with 4+1 Hit Die or fewer. The caster may only affect 1 creature if it has 4+1 HD, but the spell willotherwise affect up to 2d8 HD of creatures. Calculate monsters with less than 1 HD as having 1 HD, and monsters with a bonus to HD as having the flat amount. Hit Die that are not sufficient to affect a creature are
wasted. Creatures with the fewest HD are affected first. Sleeping creatures are helpless and can be killed instantly with a blade weapon. Slapping or wounding awakens an affected creature, but normal noise does not. A saving throw vs. spells negates.
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown."
- H.P. Lovecraft-