Seeing no other choice, Brigid moves forward, passing dangerously close to both of the flaming creatures, while trying to avoid them and get into position to make an attack at the same time.
Then, once she is in a position to attack, she swings her glaive down at the burning creature to her north, since Akash and Aranel seemed to eacg have gotten a good shot into the one west of her.
Brigid Maloch
Female CG Human Fighter, Level 1, Init +0, HP 13/13, Speed 20 AC 16, Touch 11, Flat-footed 16, Fort +5, Ref +0, Will +0, Base Attack Bonus 1 brace, reach Glaive-Guisarme +5 (1d10+4, x3) Shortsword +4 (1d6+3, 19-20/x2) Dagger +4 (1d4+3, 19-20/x2) Scale Mail (+5 Armor, +1 Misc) Abilities Str 16, Dex 10, Con 16, Int 13, Wis 10, Cha 12 Condition None
With my movement, I should evoke an AoO from each of the Fire Elementals. No other way around it, alas, what with a polearm being my weapon of choice. I'll take the chance (and likely die trying) but it is what Brigid would do.
Male LN Human (Vudrani) Zen Archer Monk, Level 2 HP 17/17, Init +3, Speed 30 ft AC 16, Touch 16, Flat-Footed 13, Fort +4, Ref +6, Will +6 Abilities Str 11, Dex 16, Con 13, Int 13, Wis 16, Cha 8
"Indeed it was" said Akash as he ran over to the still-burning sorceress. "Now would someone help put Nadira out?" Still, he managed to spare a
Dice Roll: 1d20+8z
d20 Results: 1 (Total = 9)
quick look (9) around, in case more of those things appeared.
Are we just going to assume Nadira is no longer on fire? Can "I'm on FIRE!" checks be Aid Another'd?
Most of the hoodoos are carved with a language you can't recognize, but some of them instead use the Kellish language and have been partially rubbed out. They record the journey of Sarenrae's crusaders, who were buried alive by a sandstorm summoned by the cultists long ago.
She also finds two mummified bodies with little in the way of identification between them. However, she finds four vials of oil of bless weapon and a quartet of +1 holy arrows laying around them.
Just as Brigid moves past the elementals, they are destroyed - and she didn't have to swing.
Brigid looks almost disappointed by this.
Shaking her head, and putting her glaive back into the holster on her back, the woman looks around, nodding first to Akesh, then flashing a smile to Odin.
Of course, as she looks around is when Brigid realizes that Nadira is still on fire. Gasping, the woman doesn't even get words out as she rushes over, attempting to help Nadira smother the flames by using her own cloak - regardless of any injuries to herself, or harm to her cloak.
Brigid Maloch
Female CG Human Fighter, Level 1, Init +0, HP 13/13, Speed 20 AC 16, Touch 11, Flat-footed 16, Fort +5, Ref +0, Will +0, Base Attack Bonus 1 brace, reach Glaive-Guisarme +5 (1d10+4, x3) Shortsword +4 (1d6+3, 19-20/x2) Dagger +4 (1d4+3, 19-20/x2) Scale Mail (+5 Armor, +1 Misc) Abilities Str 16, Dex 10, Con 16, Int 13, Wis 10, Cha 12 Condition None
Can I take a full-round action to put Nadira out? Or must she make a reflex save herself? What can I do to help? Is there something I can roll? The only thing Brigid won't do is try to douse the flames with water... sand, perhaps. She might start throwing sand on Nadira if things keep burning.
Female NG Half-Elf Sorcerer, Level 2, Init +2, HP 12/12 (8/12 non-lethal), Speed 30 AC 12, Touch 12, Flat-footed 10, Fort +1, Ref +2, Will +3, Base Attack Bonus 1 brace, reach Longspear +1 (1d8, x3) Light Crossbow (Bolts - 26) +3 (1d8, 19-20, x2)
(+2 Dex) Abilities Str 10, Dex 14, Con 12, Int 14, Wis 13, Cha 16 Condition None
Aranel ponders the items she found, while distributing them to those who would best use them. "Holy arrows, blessed weapons... Something evil is inside there."
Perhaps the carvings might help? Aranel studies them briefly. But she can't make heads or tails of them.