It is early August, of 1948, and it has been three years since the Migard Serpent emerged. Three years since humanity ripped a piece of the sun from the sky and set the Serpent's brain alight with atomic fire. Three long years of famine, of political turmoil, of violence, of monsters. Three years of winter.
You have arrived in Sydney, Australia: the new capital of the British Empire, situated on the coast of the last green and pleasant land. You've been summoned, from wherever you may have previously been, because of one very particular man: former Rear Admiral Henry Galveston, of the United States Navy. A career military man, the Rear Admiral crossed many paths both before and during the second World War, and not a few after the Serpentfall, when he resigned. He also, unfortunately, happens to currently be the late former Rear Admiral Henry Galveston. And while you may or may not be the sentimental type to mourn the passing of an old acquaintance, the fact that you've been invited to the reading of his Last Will and Testament surely means something...
Game Description:
Know, O prince, that between the years when the Serpent fell and the oceans drank America and the gleaming cities, and the years of the rise of the Sons of Space, there was an Age undreamed of, when nations guttered low and flared brilliant across the poisoned world like dying stars - California and Texas each claiming the flag of the West, France torn asunder and facing the desert, harsh Mexico, slumbering Bazil, Argentina where the seeds of Thule lay wating, ancient lands of Persia and Arabia and Iraq between two empires, the coldly clutching Soviet Union whispering behind its Serpent Wall, Japan whose warriors wore steel and silk and khaki. But the proudest kingdom of the world was Australia, the last green and pleasant land, ringed around by its dominions and bulwarked by the sea...
__________________ "If the enemy isn't taking all of the bullets, I'm not doing it right." -Aiden
November 30th. You have plenty of time, Rough. As for your lack of experience with Savage Worlds, I wouldn't worry too much about that. It's a breeze once you get into it, and I'm generally very newbie-friendly with systems.
I'm having a terrible time debating concepts. . . . (Book is read and thanks for the recomendation man) hopefully some more people show interest because it could be awesome. . . .
“It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
― Patrick Rothfuss, The Name of the Wind
Last edited by prof cephalopod; Nov 18 '12 at 5:57pm.
What're you thinking, prof? I have a few characters in mind as well (I too just got done with the book), and I'm having an equally difficult time decided which avenue I want to take for this adventure. And given my almost obsessive love of combining character backgrounds, maybe we can come up with something together, eh?
Here are a few of my ideas so far:
*A Mexican rebelista, following in her dead father's footsteps by fighting the good fight against the fascist government
*A Philly-born merchant marine, who made a handy living running Japanese blockades during the war. Not much changed...
*A Mormon missionary caught in China during the war, who slowly turned his back on the whole 'non-violence' thing after the Japanese began raping and murdering his newly-found flock
*A son of a British lord, who spent his days sharpening his hunting skills in the jungles of India. Now those skills turn out to be pretty handy hunting things far more dangerous than tigers
Those are the most fleshed out so far, but there are whispers of one or two others floating in my brain somewhere
I will also say that after reading this book, this game reminds me of Deadlands. A lot. And that is a very good thing.
Busy-ish week coming up with the Hols and everything. Might not get a solid pitch in until after Turkey day so I'm glad you're going to the end of the month.
Currently contemplating a Jules Verne era 'adventure scientist' or maybe more of a Burroughs inspired one but you get the idea.
An ex Gurhka riflemen( British service not Indian. . . I'll have to double check when the split was though) who has struck out on his own. He now strives to bring Kali's justice to the serpents. He works either as a merc or an agent of the crown after discovering his amazing abilities harnessed through meditation. . . . ( think adept from shadowrun . . . He's be a psionic. . )
-
A Viking by way of New England. . . A marine who returned home to a poisoned deadland. . . .and now ply's the seas trying to wrap his head around things and doing what he can to find those responsible ( that still live) and bring them to justice. . .
-
An Eastern European noblemen who's life was destroyed by the serpent fall. . . His lands gone. . . He's the last son of his house . . . His families money mostly in foreign accounts however has survived with him. . . He now searches the globe for esoteric knowledge. He's a bit of a fop and dandy but is good with people and has picked up some very "unusual" skills in his travels. . . ( magician type dude/face)
-
Okay last guy a South African operative for the Rhodes University . . . James Bond type but more two fisted action . . . He's a field operative with ties to both the institute and the crown(Eye patchy Mc'spy dude also known as Swordsmen Mc'Jetpack). . . (Could be refined into a more straight forward fencer spy type)
-
The only original concept I dropped was the mobbed up merc. . . All f these ideas have pics associated with them in my post with the spoiler tag. . .
I just need to make up my mind before developing any of them further. . . . ( though inevitably I will)
“It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
― Patrick Rothfuss, The Name of the Wind
“It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
― Patrick Rothfuss, The Name of the Wind
Last edited by prof cephalopod; Nov 19 '12 at 2:29am.
Well Squiddie, I personally find your nobleman/magician concept to be interesting, to say the least. Not sure if that helps you narrow it down, but it definitely falls under the "submit a character that fits" bit.
Hey works for me man, an opinion from the gm is quite the strong aid in decision making sir.
The only one I decided against over the course of yesterday was the marine Viking new englander type. . .so the aid is both welcome and greatly appreciated.
“It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
― Patrick Rothfuss, The Name of the Wind