Notices


Dice Thread VII

 
Assuming he can get both attacks (you can always remove the last if no) - And there are just 2 guards left - Take the least wounded.

Dice Roll: 1d100z
d100 Results: 30
These dice were omitted, altered, or moved: 1d10064z
Original Dice: 1d10064z
Attack 1/Guard 1 WS{64} (30)

Dice Roll: 1d100z
d100 Results: 21
These dice were omitted, altered, or moved: 1d10064z
Original Dice: 1d10064z
Attack 2/Guard 1 WS{64} (21)

Dice Roll: 1d10+5z
d10 Results: 2 (Total = 7)
Attack 1/Guard 1 Dmg (7)

Dice Roll: 1d10+5z
d10 Results: 3 (Total = 8)
Attack 1/Guard 1 Dmg (8)

city watch

Dice Roll: 1d100u36z
d100 Results: 100 (Total failures = 7)
ws36 (-7)

Dice Roll: 1d100u36z
d100 Results: 27 (Total successes = 1)
ws36 (1)

Dice Roll: 1d100u36z
d100 Results: 100 (Total failures = 7)
ws36 (-7)

Dice Roll: 1d100u36z
d100 Results: 51 (Total failures = 2)
ws36 (-2)

Dice Roll: 1d100z
d100 Results: 51
Attack 1/Guard 2 WS{64} (51)

Dice Roll: 1d100z
d100 Results: 89
Attack 2/Guard 2 WS{64} (89)

Dice Roll: 1d10+5z
d10 Results: 7 (Total = 12)
Attack 1/Guard 1 Dmg (12)

Dice Roll: 1d10+5z
d10 Results: 10 (Total = 15)
Attack 1/Guard 1 Dmg (15)

city watch attack on temple guard

Dice Roll: 1d100u56z
d100 Results: 49 (Total successes = 1)
All out Attack (1)

Dice Roll: 1d100u56z
d100 Results: 34 (Total successes = 3)
All out Attack (3)

Dice Roll: 1d100u56z
d100 Results: 26 (Total successes = 3)
All out Attack (3)

Dice Roll: 1d100u56z
d100 Results: 17 (Total successes = 4)
All out Attack (4)

damage from city watch

Dice Roll: 1d10+3z
d10 Results: 1 (Total = 4)
1d10+3 (4)

Dice Roll: 1d10+3z
d10 Results: 8 (Total = 11)
1d10+3 (11)

Dice Roll: 1d10+3z
d10 Results: 3 (Total = 6)
1d10+3 (6)

Dice Roll: 1d10+3z
d10 Results: 8 (Total = 11)
1d10+3 (11)




 

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