Cat’s Claw: A leather glove with an iron blade at the tip of each finger. The cat’s claw is used to slash and scratch opponents. When used to cut purses, the Cat's Claw gives a +2 circumstanial bonus.
Pin Ring: The pin ring is a cheap ring of any sort. A portion of the ring slides away to reveal a needle, which is usually poisoned. The needle can be found on a Search check (DC 15)
Assassin’s Fan: This weapon is a seemingly harmless women’s clothfan. The cloth conceals the razor sharp iron ribs, which can be used toslashenemies. This weapon is very popular among female assassins, which is where it gets it’s name. The true nature of an assassin’s fan can be discovered on a Search check (DC 25).
Combat Fan: This weapon is favored among certain flash femalegladiators. It is constructed of thin, interlocking sheets or razor-sharp metal.Though useless while closed, an open combat fan is a deadly weapon, and provides a +1 bonus to parry attempts. A closed combat fan is easily concealed.
Hand Blade: A very simple weapon, the hand blade consists mainly of a handle with two blades. The blades are perpendicular to the handle, so that one is on either side of the hand when the weapon is
held.
Blade Necklace: The blade necklace is a thick, cheaply made metal necklace. Aside from being cheap jewelry, the necklace has another purpose. One of the rings comes off when pulled, revealing the short blade that it is attached to. Because most blade necklaces are fairly rugged looking, men can
wear them without raising suspicion. A Search check can reveal the blade (DC 20).
Buckle Blade: Just like the blade necklace, but this one is in a belt buckle. Search DC is 20.
Baton: A short rod of wood or metal, the baton is useful for bludgeoning the crap out of stuff.
Discus: This is a disc made of metal, stone or some other heavy material. When thrown, the discus sails through the air, hopefully bashing its intended target. A Strength of 10 is required to effectively use a discus.
Bladed Discus: A discus that has been sharpened all the way around. Take care when throwing.
Throwing Knife: A small, aerodynamic knife made especially for throwing. While these weapons are too light to add a Strength bonus to their damage, up to three knifes can be throw in one action.
Rico Stone: A master inventor stumbled upon this misleadingly small weapon while trying to create a toy for his son. The rico stone appears to be a perfectly round stone, but when thrown at something it bounces back with almost no loss of momentum. A person proficient with a rico stone can hit up to five targets in one throw. An attack roll is made for each target, with a cumulative –1 penalty for each successive target (target 1 at –1, 2 at –2, 3 at –4, 4 at –8 and 5 at –16). If the stone misses any target, it misses every following target. Instead of choosing a target to attack, the thrower can target himself to have the stone return to his hand. To catch the stone, the thrower must succeed a reflex save with a DC of 15 + the attack penalty.
Singing Longsword: This weapon functions exactly like a normal longsword, except for the narrow grooves on the blade. When the sword is swung at certain angles, these groove emit beautiful, flute-like tones. Anyone with the skill Perform (Bladesong) can use this weapon as an instrument. Furthermore, they can perform while in combat, taking a –4 penalty to both attack and Perform rolls. While Performing in combat servers no practical use, it is quite incredible to see. Singing longswords are incredibly hard to make. No one with under 15 ranks in Craft (weapon) has a chance of making a singing longsword.
Sword Cane: The sword cane is a long, narrow blade concealed in a sheath which makes it look like a walking cane. The sheath is locked in place to prevent accidental removal, so unsheathing this weapon counts as a partial action. A Search check (DC 20) will reveal the weapon for what it is.
Chain: Not much in the way on complexity here. This is a 6’ length of chain useful for whacking things. + 1 to trip checks.
Ribbon Blade: This complex weapon is a razor sharp metal ribbon on a hilt. Because it is made of complex, interlocking metal loops, it cam be made stiff or flexible with a flick of the wrist. This weapon is so hard to use that unproficient users get –6, not –4.
Arm Spike: A blade that is about one foot longer that the user’s forearm. The bottom of the weapon is
strapped to the arm just above the elbow, and there is a handle to grip about a foot from the tip. This weapon cannot be disarmed.
Bracer Spike: Like the arm spike, but with an attached bracer. Provides +1 AC, but incurs a –3 attack penalty.
Crossbow, Double: This weapon is similar to the light crossbow, except two bolts can be loaded. Unfortunately, this lowers the crossbow’s range and power. The listed damage is for one standard arrow. If two bolts are loaded, the bow does 2d8 – 2 damage. Loading one bolt is a partial action,
loading two is a full action.
Crossbow, Disk: This is a light crossbow that has been modified to fire disk-like projectiles. Loading is a
partial action.
Disk: A thin, round metal projectile fired from a disk crossbow.
Bladed Disk: As the disk, but it is sharpened.
Razor Disk: As the disk, but it is very sharp.
Crescent Blade: This is a metal crescent which has all of it’s edges sharpened. When thrown, the crescent travels to its target in an very unpredictable path. Because it always comes from an unexpected angle, the crescent blade ignores the first two points of a targets Dexterity bonus to AC. Anyone not proficient with this weapon has no hope of hitting a target with it. ( Note: Can not force a target to become flatfooted )
Staff Burning: This steel staff can be filled with a pint of oil. When the ends are twisted, they burst into flame. The staff will burn for two hours on a pint of oil. When lit, each end does an additional 1d4
points of fire damage and sheds a 40 ft. radius of light.
Staff Folding: This is a metal staff that can fold up to a length on 1’6”.
Heavy Arc Blade: The main part of this massive weapon is a seven-foot metal pole. On one end, it has a huge arc shaped blade. On the other, it has a lead filled metal ball, to counter balance the blade. Either end can be used to attack. This weapon requires a Strength of 16 to use.
Double Scythe: A long shaft with a scythe on each end. Duh.
GreatBow: This weapon is both stronger and larger that the longbow.
Composite Greatbow: This is even stronger that the greatbow.
Crossbow, Great: This massive crossbow takes a Strength of 14 to even aim. It takes a person with under 16 Strength two full actions to load, or only one full action if the user’s Strength is 16 or over.
Crossbow, Triple: A heavy crossbow that has been altered to take three bolts. Loading one bolt is a full round action. Loading three bolts takes two full round actions.
Thank you to Blackblade for making these.