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Originally Posted by Tedronai
This is a pretty strong categorical claim. I don't suppose you'd be willing to back it up?
Or are you saying that '[not even] deep, engaging, and rich backstory justify class dips'?
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As this discussion revolves entirely on subjective opinions and "justification" varies from person to person on regards to what is appropriate in building your character, there is nothing objective to fortify a PREFERENCE. But if I must;
I reckon 1-2dips are not intended in DnD, especially dips to prestige classes. Mechanics are firm and objective, while backstories are "homebrew" and using "homebrew" self-made material to justify the disrespect to the class is bad taste. Sure it's RAW legal and you have the absolute right and privilege to dip as many as you want, but it doesn't make it less gross.
Give me a character that a cleric dip, a tattooed monk dip, a spellsword or a warblade dip is ABSOLUTELY necessary for the theme.
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Originally Posted by TanaNari
Except that you attack the players who make these builds and claim they only care about the mechanics and pulling the whole role vs roll play fallacies. Which is empirically untrue. And put effort into trying to convince other GMs of this opinion so that they would deny such builds into their game. Thus eliminating opportunities for dip-players to have fun.
So... uh... there's that.
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No attacks here. If my brash behavior previously made you think it was some sort of attack towards the defenders of FUN, then sure. I was merely asking what was the exact purpose of the dips and how it relates to the backstory. And one of you guys after my questions, admitted the warblade wasn't even necessary, it was just simply to add more "options". Explain how the Hiten Mitsurugi build works. Just do.
And please do not use the word empirical in the matters of personal taste. Please don't.
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Originally Posted by TheFred
Ranger has a lot of skills and abilities which Warblades don't get. Even if you could refluff it, though, that's not my point - why should you have to do it one way, and not the other?
It's a bit of both. Obviously the Warblade option is mechanically stronger. However, if my theme is anything other than "full-attack with two short swords. Repeatedly", then getting more options does fit my theme. I'd say Wolf Fang Strike (for example) fits every dual-wielder's theme, in fact. Could I get that through Martial Study? Yeah. How is that any different. I need just as much RP story to explain how my character learnt Martial Study: Wolf Fang Strike as I would to explain how he took a level or two of Warblade.
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Like Half-druid levels in Animal companion and a stunted Wild Empathy? WITH multiclassing? Track is a feat, Skill Knowledge is a feat. Do the warblade justice and make it half of your classes instead of just dipping on it.
And the point was; If you're so eager to refluff some weird chimera as if it's one homogeneous class, why not simply stay loyal to one or two classes if it can replicate your theme just fine AND refluff it? (Since refluffing is no problem for you anyway.)
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Originally Posted by TheFred
f you're going to say 1-2 level dips are disgusting, I could say that taking feats which give you abilities from other classes (Martial Study, Shape Soulmeld, Bind Vestige, etc) are just as disgusting. A Wizard with Weapon Focus? A Fighter with Shape Soulmeld? Preposterous
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Sure, you are free to believe whatever that is you believe.
And if I am incapable of driving what I'm trying to say home, I'll say this;
You do not need my approval to dip to 9001 classes nor my opinion necessary for your character themes.