Varient Cleave, Great Cleave, and Mighty Cleave setup.
Alot of people in some groups ive been in receintly have been horribly (in my mind) abusing the Great Cleave feat. And worse yet,the dm's allow it. Basicly, ive been working on a way to make great cleave effective, yet limiting its 'scope' of omgwtfhax power.
Cleave [General, Fighter]
You can follow through with powerful blows.
Prerequisites: Str 14+, Power Attack, base attack +1.
Benefit: If you deal a creature enough damage to make it drop (Typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon, and at the same attack bonus as the attack that dropped the previous creature. You can only use this ability once per round.
Great Cleave [General, Fighter]
Your blows are so mighty, you can follow them threw even if the enemy is still standing.
Prerequisites: Str 15+, Cleave, Power Attack, base attack +3.
Benefit: When you would attack a creature, you do not need to have it drop to get your extra melee attack against another creature within reach when using the Cleave feat. You still cannot make a 5-foot step before making the extra attack.
Mighty Cleave [General, Fighter]
Your attacks are mighty, and you have learned to apply enough force while swinging widely to let you strike foes further then you could normally hit.
Prerequisites: Str 16+, Cleave, Great Cleave, Power Attack, base attack +6.
Benefit: When using the cleave feat, you may make a immediate 5-foot step before making the extra attack. If you make a 5-foot step before the extra attack, you deal an additional +1d6 damage for that attack if successful.
Thoughts? My idea was keeping it realistically to 2 enemys max you can hit, but giving them more leeway on how to use it. Making it especially more useful when fighting 2 or more 'tougher' enemys that cant be downed so easily, such as golems, etc. Sweeping strikes, much? :3 The 3rd feat was taken from some prestige class's class features, such as frenzied barbarian, etc from complete warrior, so that you dont have to multiclass for that extra 5-foot move.
Cleave [General, Fighter]
You can follow through with powerful blows.
Prerequisites: Str 14+, Power Attack, base attack +1.
Benefit: If you deal a creature enough damage to make it drop (Typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon, and at the same attack bonus as the attack that dropped the previous creature. You can only use this ability once per round.
Great Cleave [General, Fighter]
Your blows are so mighty, you can follow them threw even if the enemy is still standing.
Prerequisites: Str 15+, Cleave, Power Attack, base attack +3.
Benefit: When you would attack a creature, you do not need to have it drop to get your extra melee attack against another creature within reach when using the Cleave feat. You still cannot make a 5-foot step before making the extra attack.
Mighty Cleave [General, Fighter]
Your attacks are mighty, and you have learned to apply enough force while swinging widely to let you strike foes further then you could normally hit.
Prerequisites: Str 16+, Cleave, Great Cleave, Power Attack, base attack +6.
Benefit: When using the cleave feat, you may make a immediate 5-foot step before making the extra attack. If you make a 5-foot step before the extra attack, you deal an additional +1d6 damage for that attack if successful.
Thoughts? My idea was keeping it realistically to 2 enemys max you can hit, but giving them more leeway on how to use it. Making it especially more useful when fighting 2 or more 'tougher' enemys that cant be downed so easily, such as golems, etc. Sweeping strikes, much? :3 The 3rd feat was taken from some prestige class's class features, such as frenzied barbarian, etc from complete warrior, so that you dont have to multiclass for that extra 5-foot move.