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The man is unimpressed with Shilandra as she mentions that the rugs are of low quality, responding to her angrily. "Look, you buy, or you go away!"
Sorry Noozoo, I didn't mean to forget Kazabazua... the responses are really directed towards the two of you at the moment who are making purchases, or at least interacting with them.
Sorry for the horrible map drawn out here. For the purposes of this map, the water line extends all the way through row H, and there is only one way onto the Sailswift, which is by stepping on the board located on squares G10 and H10. Positions are subject to change depending on what the rest of the party wish to do but that's my understanding of the situation at this stage.
Seeing that things are getting a little heated, Arbu calmly begins to cross the gangplank, to better position herself should her compatriots need her (physical) help.
Move to G10
Arbu Aldhwayan
Female CN Human (Vudrani) Fighter (Lore Warden) , Level 1, Init +3, HP 12/12, Speed 30 AC 16, Touch 13, Flat-footed 13, Fort +4, Ref +3, Will -2, Base Attack Bonus 1 Scimitar +4 (+2 TWF) (1d6+3, 18-20) Unarmed Strike +4 (+2 TWF) (1d3+3, x2) Dart (x10) +4 (1d4+3, x2) Studded Leather (+3 Armor, +3 Dex) Abilities Str 16, Dex 17, Con 14, Int 13, Wis 7, Cha 9 Condition None
Golus shoots Shilandra a mental message letting her know the situation, she in turn responds by saying "I won't leave until I see your best merchandise. So you either show it to me, or I show it to myself." She as she turns to head towards the nearest hatch to the lower decks, with Golus in tow.
As Shilandra makes her way towards the nearest hatch to the lower decks, one of the crew members growls menacingly at her. "You and your friends aren't going anywhere elf..."
Hi guys, for combat even if it's not your turn please make your moves in advance as always where possible. We need to attempt to keep this moving to avoid it stalling and I will move people if no post is made for your character to the best of my ability.
No surprise round in this particular encounter as everybody is aware of each other.
Positions aren't necessarily final on the first round. I'll allow slight adjustments where I deem it appropriate before the actual combat begins so if you want to feel free to adjust your positions ever so slightly.
Abaddon sees the atmosphere turn violent and tries to position himself in the best spot to help everyone.
Depending on how the ramp looks on my turn I'd like to move as far onto the ship as possible. Unless new enemies show I wont be able to get in melee.
Abaddon
Male CN Human Cleric, Level 1, Init +1, HP 10/10, Speed 30 AC 16, Touch 11, Flat-footed 15, Fort +4, Ref +4, Will +5, Base Attack Bonus 0 Greatsword +1 (2d6+2, 19-20/x2) Scale Mail (+5 Armor, +1 Dex) Abilities Str 12, Dex 12, Con 14, Int 12, Wis 17, Cha 12 Condition None Pathfinder Society #45016-1
It would be great to have characters' initials on the icons, so we see who is who. If you like I can do that for you; I would just need to know which icon is for what character, and their first and last names.
Kazabazua is last, and what he does will really depend on everything else that happens in the round.
Yolandra rushed up the gangplank, moved around the lifeboat and stopped in a position to attack one of the crew members.
Unless there are movement penalties for going around the lifeboat and between the mast I should be able to reach C11 in a double move. How sad that the crew will already have attacked by the time I get there.
Yolandra Lightmoon
Female NG Elf Lore Warden Level 1, Init +5, HP 10/10, Speed 30 AC 18, Touch 15, Flat-footed 13, Fort +0, Ref +5, Will -1, Base Attack Bonus 1 Elven Curved Blade 6 (1d10+1, 18-20 x2) Dagger 6 (1d4+1, 19-20 x2) Long Bow 6 (1d8, x3) Studded Leather (+3 Armor, +5 Dex) Abilities Str 12, Dex 20, Con 10, Int 11, Wis 9, Cha 11