Competition / Conflict Between Players
Hello all,
So I'm thinking of running an "A Song of Ice and Fire" game using Green Ronin's system. If your not familiar with ASoIaF or Game of Thrones, the basic idea is low-magic fantasy setting, kind of a crapsack world controlled by seven competing 'kingdoms'.
My idea for the game is that the players will create and take control of one of the minor noble houses in this world, and compete, scheme, and ally with one another to pursue the goals that the players set for themselves, with myself acting less as a GM and more as a 'referee'.
However, I'm wondering if I'm setting myself up for failure by allowing / encouraging player conflict. Has anyone else ever run a game like this before? Any tips / ideas on how to make it work? Or is this idea doomed from the start?
So I'm thinking of running an "A Song of Ice and Fire" game using Green Ronin's system. If your not familiar with ASoIaF or Game of Thrones, the basic idea is low-magic fantasy setting, kind of a crapsack world controlled by seven competing 'kingdoms'.
My idea for the game is that the players will create and take control of one of the minor noble houses in this world, and compete, scheme, and ally with one another to pursue the goals that the players set for themselves, with myself acting less as a GM and more as a 'referee'.
However, I'm wondering if I'm setting myself up for failure by allowing / encouraging player conflict. Has anyone else ever run a game like this before? Any tips / ideas on how to make it work? Or is this idea doomed from the start?