Fast 3.5 PbP combat
I've been playing with some of the alternate PbP systems in several combats via PbP, in the hopes of finding a fast, exciting combat. Combat can drag in regular 3.5, but it's such in integral and, frankly, exiting part of the process. The wound/vitality system has great merit, and so do alternate massive damage systems. Has anyone found a set of rules that they liked best? My ultimate ambition is to have combats go 5 rounds, no more, with everyone doing something interesting every time.