I like limiting Magic Reserves to "magic-y" type classes. With the Druid as another Controller option right around the corner, I think limiting the manipulation of magic items to folks focused on matters arcane makes sense.
Alternately, require Ritual Caster as a prerequisite instead of a specific class or power source. That way, if a Fighter wants to dump
3 feats to be able to recharge a magic item, he can.
If we're worried about stepping on the Artificer's toes, here's the class feature from the playtest article:
Based on that, I think we may want to tweak the feat to be a bit more restrictive. How about this:
Alternately, require Ritual Caster as a prerequisite instead of a specific class or power source. That way, if a Fighter wants to dump
Skill Training (Arcana) or Skill Training (Religion), Ritual Caster, Magic Reserves |
If we're worried about stepping on the Artificer's toes, here's the class feature from the playtest article:
Based on that, I think we may want to tweak the feat to be a bit more restrictive. How about this: