Thanks for the feedback. I've decided to order Races.
Notices |
Races +1 Players Guide seems to be getting a bad rap which I'm not sure it deserves. It is different than most of the other Eberron books in that its not focused on a specific region but instead, for the most part, focuses on some major aspect of the world/setting over a sampling of all the nations. It covers the universities, the talenta halflings, the valenar elves, Droaam and the goblinoids. It's a ton of fluff with little crunchy bits interspersed. A new material that counts as dealing magic damage as an (Ex) ability is great if you're in an AMF for example. I wouldn't put it in the top 5 but depending on your play style I might put it in the top 10. *shrug* There are feats scattered throughout it that aren't necessarily the strongest/best but many of them are very colorful and situationally useful. Three more shifter feats, a couple more warforged feats, some arcane feats that are interesting, etc. Edit: I think the worst part about the book is it's organization... there isn't really any. That makes it hard to find the stuff you might find useful but if you take the time to skim through it and read the suitable bits for you it might be more useful than you first thought! |