Monsters and class levels.
Ok im kinda confused on how this works. Exactly what can get class levels? What are the prerequisites?
Notices |
1: As a DM planning monsters, ignore LA completely. 2: When making tougher monsters, refer to the advancement table. 2a: If it lists advancement by hit die, it's probably not a very smart monster; increase hit die to represent a bigger, tougher monster then the norm. 2b: If it lists advancement by class level, give it some appropriate class levels and feats to better challenge the party. 3: Monsters with class levels should normally have class levels appropriate to their type. 3a: If it's a fighter-type monster, high BaB classes are 'associated'; if it's a sneaky monster, rogue-type classes are 'associated'; if it has intrinsic spellcasting (ie: casts as an X-level Y), then Y is 'associated'. 3b: Associated class levels are +1 CR. Nonassociated class levels are +1/2 CR until they equal the creatures HD; and are considered associated for +1 CR thereafter. NPC class levels are always nonassociated, and only +1/2 CR. 4: For templates, just add the CR mod to the monster. Again, ignore LA completely; the only prerequisites are those explicitly stated by the template (usually a matter of creature type). 5: Aim for a CR appropriate to the challenge you want this encounter to be for the party. As you're doing extra work for this, this should be a slightly more challenging encounter then normal; scrubs you intend the characters to beat up easily don't deserve this much of your attention. 6: These rules are only guidelines. Use what works, not what the rules say should work; your own judgment as a DM must ultimately suffice. |