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Kiera accepts the studded leather suit from George, saying "Thank you, George. And thank you for cleaning it, ‘tis now well-suited to Abadar’s service." She prepares to switch into the new armor at the earliest, most discrete opportunity.
The paladin draws near to Lorcan once again, waves the wand of healing power over him and blesses him once more.
Healing Lorcan for 7 more hp. 37/50 charges left on our wand of CLW.
Abilities Str 17, Dex 15, Con 15, Int 08, Wis 16, Cha 10
Condition CON Damage: 02, STR Damage: 02
"Aaaahhh. 'Dat's da stuff. T'anks, Kiera." Lorcan rolled his shoulders around once more, stretched to test his range of motion, and nodded his readiness to proceed.
Current AC: 16 Current HP: 6 / 13 Current Weapon in Hand: Talons Conditions in effect: None
Skeeve takes a moment to pull a rag from one of his beltpouches, quickly wiping off the end of his blade, and when George proclaims the armor to be magical, he can't help but take a peek himself, casting a quick Detect Magic spell of his own to see if he can't figure out the threads of arcane power weaved into the leather. While concentrating on his spell, he remarks distractedly, "So, through the door next, or down one of the other passages?"
Skeeve will cast Detect Magic as well and try to identify the armor.Unable to find any characters in game 13390
Upon closer inspection of the magical armor’s aura, the two wizards could tell that it was enchanted to provide additional protection (+1 enchantment) for the wearer.
From the tunnel to the south, you thought you heard a moan or something.
Notes:
1. Squares with more than 40% being filled by walls are considered difficult terrain and invoke squeezing penalties (-4 AC & Attacks)
2. Medium bodies provide difficult terrain for medium creatures or smaller.
Combat: Over
Party Status:
Code:
Skeeve: 16/26 HP remaining; MA (1625r)
--Kuari: 13/13 HP remaining;
George: 16/21 HP remaining; Light; MA (477r);
--Moneta: 08/10 HP remaining; MA (467r);
Lorcan: 23/26(29) HP remaining; 2 Con & Str Dmg;
Kiera: 19/26 HP remaining;
Conditions in Effect: none
Skeeve Telekinetic Fist: 4/6 Remaining
Skeeve Spells Remaining: 1st Level-> 3/4
George Acid Dart: 1/6 Remaining
George Spells Remaining: 1st Level-> 2/4, 2nd Level -> 2/3
Lorcan Spells Remaining: 1st Level-> 2/4
Lorcan Fervor(2d6): 0/4 remaining
Kiera Smite Evil: 0/1 remaining
Kiera Lay on Hands: 0/4 remaining
CLW Wand (37 Charges remain)
Current AC: 20 (includes +2 natural armor adjustment) Current HP: 8/10 Current Weapon in Hand: bite +4 (1d3-4)
George glances southward. After a moment of concentration to try to figure out what the source of the moan was, he gives up and grimaces. "South, I guess? Though I fear the source of that moan is just one of Rolth's undead lackeys."
"Still, it might be an undead lackey that is personal bodyguard to Rolth."
Current AC: 16 Current HP: 6 / 13 Current Weapon in Hand: Talons Conditions in effect: None
Resisting the urge to take more than just a passing glance at Kiera changing into her new armor, Skeeve will let Kuari hop back up to his shoulder, and will move down the passageway as well. "Minion or not, I'm not going to cry too hard when we end it, George. Besides, I don't want whatever that is clawing at our back while we confront Rolth." His tone is light and quiet, as he strains his ears for the sound of shuffling zombie steps... or whatever it is, peering down the two branchways.
Current AC: 16 Current HP: 16/21 Current Weapon in Hand: Masterwork silver dagger. Conditions in Effect: Light, Prestidigitation, Mage Armor, Protection from Evil (maybe).
Current AC: 20 (includes +2 natural armor adjustment) Current HP: 8/10 Current Weapon in Hand: bite +4 (1d3-4)
George nods to Skeeve, but he does not move from where he stands, being not eager to catch another Sound Burst.
He takes his new wand out of his Haversack and mutters, "Note to self: Remember to use this next time we meet a weak-willed monster. Could have used it against the ugly thing."
He scowls and mutters, "I miss my secretary."
Standard action: Total defense. Move action: Take wand of Daze Monster out of Haversack. Free action: Speak.
Moneta's Standard action: Total defense. Moneta's Move action: None. Stay at AA25. Moneta's Free action: None.
Abilities Str 17, Dex 15, Con 15, Int 08, Wis 16, Cha 10
Condition CON Damage: 02, STR Damage: 02
"Through da Sout' passage, den. Ev'ry buddy reddy?" Lorcan asks. He looks at the others, and as soon as they indicate they're ready to go he proceeds down the passage to the south.
Move to Z34, looking up to the NE as he passes to make sure it's just a little connecting tunnel.