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Both Min and Max Exploding dice

   
so i shouldnt rely on it happening much lol

That's really awesome, Michael. Thank you very much! I'm off to tell the folks from my Ars game!

just a small thing, the z option does not show anything when used with the b.

Nope, it gets bypassed, because the z flag is designed to display the total, and your dice system has different concepts of "total"

ok thanks

It appears that modifiers are also not being included in the calculation (i.e. 1d10+2b2). Is there any way to inlcude these within the logic?

The exception case is really the botches. Would it be possible to make the "z" flag display the rolled total (i.e. 0+mods on botch, otherwise the number rolled + mods)?

Thanks much!

Quote:
Originally Posted by Pyske View Post
It appears that modifiers are also not being included in the calculation (i.e. 1d10+2b2). Is there any way to inlcude these within the logic?
5 pages of me repeatedly asking for the exact parameters and syntax of this dice string, and NOW you tell me it can be modified??

Seriously????

I'll think about it in the new year.

i got no clue what they are asking for myself, i am happy with the rolling. Just manually add the bonus eg {roll }1d10b2 add 2{/roll}




 

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