Rhydderch Dawnbringer
Male Aasimar Paladin 2
LG Medium Outsider (native)
Init +1;
Senses darkvision 60 ft.; Perception +7
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 22 (2d10+6)
Fort +8,
Ref +4,
Will +6
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee Masterwork Greatsword +6 (2d6+4/19-20/x2)
Ranged Sling +3 (1d4+3/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Daylight (1/day), Detect Evil (At will)
Paladin Spells Prepared (CL 0):
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Statistics
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Str 16,
Dex 12,
Con 14,
Int 10,
Wis 10,
Cha 16
Base Atk +2;
CMB +5;
CMD 16
Feats Power Attack -1/+2
Traits Armor Expert, Valashmai Veteran (Perception)
Skills Acrobatics -3 (-7 jump), Climb -1, Diplomacy +9, Escape Artist -3, Fly -3, Knowledge (religion) +4, Perception +7, Ride -3, Sense Motive +4, Stealth -3, Swim -1
Languages Celestial, Common
SQ aura of good, lay on hands (1d6) (4/day)
Combat Gear Wand of cure light wounds;
Other Gear Masterwork Full plate, Masterwork Greatsword, Sling, Sling bullets (10), Belt pouch (10 @ 5 lbs), Iomedae, Silk rope, Wrist sheath, spring loaded (1 @ 0 lbs), 663 GP, 4 SP
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Special Abilities
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Armor Expert -1 Armor check penalty.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.
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